Caveman to Cosmos Self Imposed Rules

Started by Hydromancerx, March 10, 2020, 03:09:33 PM

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Hydromancerx

This thread will be a guidebook to self imposed rules on how I play in the style of "Caveman to Cosmos". C2C is a mod for Civ4 that I use to work on. This along with my own experimental play for Sims 2 where I highly modded it into sorta of a Sim Caveman style game. I have in turn made these sets of rules for playing Rimworld in a gradual progression through time. Each time I play I learn from it and adjust the rules. Or add rules deepening on new mods out there.

Index
How to Play
Australopithecus
Homo Habilis
Homo Erectus
Homo Sapiens / Prehistoric
Stone Age
Copper Age
Bronze Age
Iron Age
Dark Age
Middle Age
Renaissance
Imperial
Industrial
WWI
WWII
Modern
Digital
Nanotech
Transhuman
Galactic
Cosmic
Transcendent

Hydromancerx

#1
How to Play

General
This is usually jobs that are unlocked with the era you are in.

Items
Weapons, Tools, Food.

Objects
Buildings and Structures

Goal
This is the end goal after to have made everything else unlocked in that era. It should be left last right before unlocking the next era.

Set Up
The Scenario I use is the 5 Tribals but modified so they get no gear, wear no clothes and limit I TON of events. (see pic below).




Hydromancerx

#2
Australopithecus

General
- Harvest Wild Plants
- Heal
- Child Care
- Basic
- Haul, Haul+
- Clean
- Research
- Scavenging

Items
- Prepare Dandelions

Objects
- Stockpiles
- Sleeping Spots
- Haygrass Rug
- Research Spot (30%)
- Scavenging Spot

Goal
Wait to Name your Settlement and Tribe

Hydromancerx

#3
Homo Habilis (2.6m)

General
- Butcher (can eat meat)
- Hunting
- Chop Trees
- Stoneworking
- Craft

Items
- Club
- Shiv (Unlocks Butchering)
- Bone Club
- Throwing Rocks
- Cane/Walking Stick
- Scraper, Chopper, Hammerstone

Objects
- Butcher Spot (60%)
- Stone Chipping Spot (60%)
- Boulder Door (Hidden Door) - Used for having prisoners in caves. Use God mode to place the door.
- Thinking Spot (35%)
- Primitive Stone Cutting Spot
- Collecting Spot
- Wood Pile

Goal
Fire - Put out a fire.

Hydromancerx

#4
Homo Erectus (1.5m)

General
- Cook
- Fish
- Tailor

Items
- Primitive Tools
- Stone Axe (Unlocks Chopping)
- Stone Hammer (Unlocks Wall Building)
- Primitive Spear, Stone Spear (Unlocks Fishing)
- Blowgun
- Tribal Clothes (Tribalwear, Tribal Boots, Tribal Wraps, Tribal Poncho, Tribal Kilt, Grass Skirt, Grass Dress)
- Pelt Clothes (Pelt Mantle, Pelt Hand Wraps, Lelt Leggings, Pelt Boots, Pelt Sunshade Mantle)
- Blessed Tribal Apparel
- Grill Kebab, Grill Steak, Grill Fish, Grill Vegetables, Cook Egg, Cook Seafood, Grill Shrimp, Make Haunch, Make Knuckle
- Neolithic Dried Mush, Vegemush
- Torch

Objects
- Torch, Firepit
- Shelter Walls, Shelter Door, Curtain Door
- Packed Dirt, Packed Sand
- Fishing Spot, Fishing Zone
- Neolithic Tools (unlocks Stone Hammer, Stone Axe and Stone Spear)
- Stone Working Station (100%)
- Stone Butcher's Block (100%)
- Stone Research Block (38%)
- Wood Drying Racks

Goal
- Start a Cult (Cult Mod) AND/OR Choose your Leader and Shaman (Ideology)

Hydromancerx

#5
Homo Sapiens / Prehistoric (1m)

General
- Add Cordial Rimind Tribe, Savage Rimind Tribe Faction
- Art
- Mortify
- Negotiate, Trade
- Mine
- Pick Leaders (Ideology and/or Leadership)
- Pick Shaman (Ideology and/or Cults)
- Tame
13000 BC - Dog
- Herbal Plants (Camomile, Lavender, Yarrow, etc)

Items
- Headgear (Animal Hoods, Tribal Mask, Woven Hat, Bear & Moose Headresses, Pelt Cap, Pelt Sunshade Cap)
- Pilla, Sling
- Bone Armor, Tribal Armor, Thick Pelt Armor
- Ivory Carving, Bone Jewelry

Objects
- Totem, Tribal Fire
- Graves, Burn Corpses
- Bedroll, Pilfur Bed
- Palisade Walls, Log Walls, Log Floor, Mud Walls, Palisade Gate
- Art Spot
- Trade Spot, Smoke Signals
- Head on Pike

Goal
- Tame Wolf - When the Wolves have puppies replace with the same gender Husky using God mode.

Hydromancerx

#6
Stone Age (11,000 BC)

General
- Add Egypt Faction
- Tame and Breeding, Handle Animal
10000 BC - Goat
9000 BC - Pig, Sheep
8500 BC - Cow
8000 BC - Shiba Inu, Akita Inu, Shikoku Ken, Kai Ken
7500 BC - Cat

- Farming (Only Crops you have found or traded)
9500 BC - What, Barley, Peas, Lentils, Chickpeas, Flax, Rye
8000 BC - Potato, Banana, Squash, Beans, Millet, Smokeleaf
7500 BC - Pumpkin
7000 BC - Sugar Cane
6200 BC - Rice

Items
- Pottery
- Short Bow
- Macuahuitl
- Pemmican, Smoked Meat, Dried Meat, Dried Fruit
- Tents (ex. Teepee)
- Log Armor
- Drum
- Porridge, Bread, Soup
- Tattoos
- Woven Clothing (Woven Cap, Woven Mantle, Woven Hand Wraps, Woven Leggings, Woven Foot Wraps)

Objects
- Pottery, Baskets, Mats
- Wood Walls, Plank Floors, Normal Door
- Stone Wall, Plaster
- Pit Latrine, Wash Basin
- Fishing Traps, Snare Traps, Pit Traps
- Rimkea (Ruska), BOLTASK Lamp (Plant Scraps or Tallow fuel)
- Neolithic Rest Spot, Hammock
- Hoop & Arrow
- Pier, Canoe, Fishing Canoe
- Quern, Stone Oven, Oven
- Stone Working Table (100%)
- Butcher's Table (100%)
- Research Table (45%)
- Meat Drying Rack, Fruit Drying Rack
- Ladder, Quarry
- Granary, Storage Pit, Storage Tent, Storage Baskets, Storage Pottery

Goal
- Tame Livestock - Same as Wolf/Dog but with Auroch/Cow, Ibex/Goat, Boar/Pig
- Copper Tool

Hydromancerx

#7
Copper Age (6,000 BC)

General
- Add Rome, Sparta, Hellada and Macedonia Factions
- More Crops
6000 BC - Coca (Psychoid)
5700 BC - Soybeans
5000 BC - Sorghum, Date Palm, Avocado, Grapes, Opium Poppy,
4000 BC - Corn, Tomato, Pepper, Watermelon
3600 BC - Cotton
3600 BC - Apples, Pomegranate, Garlic, Hemp, Onion

- More Tamed and Breeding
6000 BC - Chicken, Afghan Hound
5000 BC - Guinea Pig, Donkey
4000 BC - Dromedary Camel, Duck, Honeybee
3500 BC - Horse

Items
- Tablets, Hieroglyphs
- Copper Items
- Peg Leg (Log)
- Leather Scale Armor
- Great Bow
- Mud Bricks
- Copper Tools (Meat Cleaver, Sickle, Hammer, Pickaxe, Wood Cutter's Axe, Shovel)
- Mead, Popcorn, Polenta

Objects
- Adobe Walls, Watch Tower
- Bridges, Stone Roads, Mines
- Plough Fields, Irrigation, Cistern, Wells, Dams, Artificial Islands
- Forge, Charcoal Pit, Fueled Smithy
- Beehives, Beekeeper Bench, Mead Barrel
- Primitive Kiln, Drying Rack, Ceramics Bench
- Carpenter's Trestle, Crafting Workbench, Crafting Station, Stone Cutter's Table
- Apothecary Table, Butcher Table
- Rune Stones, Rune Column

Goal
- Stonehenge
- Tame Ride/Mount - Tame Horse, Donkey, Reindeer, Camel or Elephant
- Bronze Tools

Hydromancerx

#8
Bronze Age (3,000 BC)

General
- Add Guo Han Faction
- Nobility
- Polytheism, Astrology, Mysticism
- Education, Schools
- More Crops
3000 BC - Ginger, Soybeans, Beetroot, Olives, Carrots
2600 BC - Sunflower, Sweet Potato,
2000 BC - Turmeric, Black Pepper, Turnip, Peach
1900 BC - Saffron
1600 BC - Chocolate
1500 BC  - Coconut, Cherry

- More Tame
3000 BC - Reindeer, Silkworm, Goose
2500 BC - Yak, Bactrian Camel
2400 BC - Llama, Alpaca, Baboon
2000 BC - Turkey, Asian Elephant, Greyhound
1500 BC - Ferret
1200 BC - Rabbit

Items
- Scrolls
- Mummies, Egyptian Clothes (Nemes, Khepeish, etc)
- Bronze Items (Metal Scale Armor)
- Glass
- Gladus, Recurve Bow
- Wool Clothes, Aprons
- Cheese, Sausage, Olive Oil, Wine, Tea
- Chariots, Dog Sled
- Metal Jewelry (Rings, Bracelets, Necklace, Earrings)

Objects
- Ur Game, Harp
- Rowboat, Fishing Boat
- Monument, Large Sculptures, Obelisk
- Oil Lamp
- Composting, Scarecrow
- Fortified Gates, Large Walls, Deadfall Traps
- Hieroglyphics
- Ancient Tailor Bench, Mediterranean Smithy, Oriental Smithy
- Biomass Insulation
- Pickling Barrel

Goal
- Iron Tools

Example
- Zoli Tribe (Bronze Age)

Hydromancerx

#9
Iron Age (1,000 BC)

General
- Add Rough Clan, Slaver Clan Factions
- Monotheism, Sacrifice
- Medicine
- Fungiculture
- Empire Mod
- More Crops
1000 BC - Tobacco, Cabbage, Kale
100 BC - Eggplant

- More Breeding
1000 BC - Chow Chow, Kishu Ken
500 BC - Collie
300 BC - Chihuahua
200 BC - Pug, Caucasian Shepherd
100 AD - Rottweiler
400 AD - Wolfhound

Items
- Iron Items (Lorrca Semectia)
- Tunic, Toga, Socks
- Soap, Candles
- Coins
- Gastraphets
- Bricks, Porcelain

Objects
- Aqueduct, Sewers
- Classical Sculptures
- Trireme
- Ballista
- Tool Construction Bench
- Fueled Stove
- Watermill (Electric Quern Only)
- Basic Kiln
- Candelabra

Goal
?

Example
- Zoli Tribe (Iron Age)

Hydromancerx

#10
Dark Age (500 AD)

General
- Add Medieval Society, Medieval Warband, Civil Kingdom, Rough Kingdom and Savage Kingdom Factions
- More Breeding
800 AD - Welsh Terrier
900 AD - Corgi

Items
- Thimble
- Pitchfork
- Light Corssbow
- Viking Armor & Weapons
- Sweet Rolls

Objects
- Fiber Insulation
- Catapult
- Hnefatafl Table

Goal
?

Example
- Zoli Tribe (Dark Age)

Hydromancerx

#11
Middle Age (1000 AD)

General
- More Breeding
1000 AD - Borzoi, Beagle
1100 AD - Hokkaido Ken
- More Crops
11000 AD - Kiwi

Items
- Arbalest, Waist Stretch Crossbow
- Steel Items?

Objects
- Trebuchet

Goal
?

Hydromancerx

#12
Renaissance (1400 AD)

General
- More Breeding
1500 AD - Great Dane, Dachshund

Items
- Gunpowder, Matchlock

Objects
- Caravel

Goal
?

Hydromancerx

#13
Imperial (1600 AD)

General
- More Breeding
1600 AD - Poodle, Shih Tzu, Newfoundland, Rhodesian Ridgeback
1700 AD - St Bernard
1750 AD - Pomeranian

Items
- Musket

Objects
- Gas Lamp
- Wood Stove
- Galleon, Sloop

Goal
?

Hydromancerx

#14
Industrial (1800 AD)

General
- Electricity
- More Breeding
1800 AD - Border Collie, Bull Terrier, Doberman, Old English Sheepdog
1850 AD - German Shepherd, French Bulldog, Golden Retriever, Miniature Schnauzer

Items
- Canned Food
- Rifle

Objects
- Telegraph, Gramophone
- Arch Lamp
- Industrial Fermenter
- Steam Power

Goal
?