Tribal Expansion (DLC?)

Started by Drakortha, March 21, 2020, 12:39:52 AM

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Drakortha

We now have a Royalty DLC, I would like to see similar attention given to Tribal/Less Advanced Colonies.

The focus would be around playing the game at a low technological level and should provide players plenty of new gameplay possibilities when choosing to limit one-self to this technological tier. Because as of right now, this area of the game is very barebones.

Tribal colonies can have their own social hierarchy - from hunters all the way up to well respected elders/leaders. Spirituality should also play a big part with spiritual ceremonies replacing the usual colony parties, and acts like a new Joy meter exclusive to tribal colonies. There could also be a new zone for automatic foraging for food as an alternative to grow zones, as this is more in tune with a tribal lifestyle than using agriculture as a food source, and can be quite useful early game for most colonies.

What I'd like to see;

NEW Colonist Requirement: Spirituality
Similar to the Joy meter, a Tribal colonist requires a bit of spirituality in their daily life. This can be fulfilled by attending ceremonies around campfires or religious totems in their village. A tribal could also have their own shrine/totem in their room that they can gain Spirituality from. This requirement could also be fulfilled by wearing proper tribal clothing and headgear/weapons, hunting wild animals for food, or just being outdoors with their bare feet on the earth.

More things;
- An emphasis on non-electrical constructions

- More low-tech solutions for generating electricity (think Donkey Mills)

- Tribal Life culture. For example; the eldest member of the colony being assigned the Elder and may require his own superior dwelling, similar to pawns in royalty DLC. The eldest member of the colony shouldn't need to do any work, and should be respected by the other tribal members, who may even visit the Elder for spiritual advice, which satisfies their spiritual need. The Elder should be protected at all costs, for if an Elder is killed the Tribe suffers a huge debuff. After the tribe has been through a prolonged state of mourning, the next eldest member of the village will be assigned as the new village Elder.

- New building materials, sticks,straws, and clay. Sticks and Clay can be used to build walls, and straw can replace sheet-metal roofing.

- New art sculpture styles, such as tribal totems. Maybe can hang up corpses or severed heads on pikes to ward off some of the smaller raids

- New recreational activities such as dancing around fires or other spiritual gatherings around common areas.

- Stronger emphasis on outdoor lifestyle, or cave living. For example; no debuffs for cooking, eating, or producing things outdoors. Tribes should want to spend more time outdoors than indoors, in the sun with their bare feet on the ground.

- New Zone - Foraging Zone. Similar to the "Grow Zone", Tribals will regularly visit the foraging zone to harvest consumables such as berries/agave whenever they are ripe for picking.

That's what comes to my mind at the moment feel free to add your ideas :)