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Author Topic: [1.1] Children and Pregnancy - v2.1.1  (Read 30481 times)

Third_Of_Five

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Re: [1.1] Children and Pregnancy - v2.1.1
« Reply #180 on: May 23, 2020, 09:31:05 PM »

Currently having an issue with the "set up camp" mod. Brand new babies that are rescued and brought to the crib immediately remain downed on top of the crib location. If doctoring is set to priority number 1 the pawn will continually 'rescue' the downed pawn over and over again at a rate of one job per tick. Since the baby never leaves the 'wait_downed' state, they can't be fed, washed, or given water. This only occurs on camps, at permanent settlements the baby leaves the downed state when brought to the crib.

Caravan related stuff hasn't been worked on yet, we'll get to that. In the mean time I would not recommend bringing babies or pregnant colonists on caravans
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Geese man

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Re: [1.1] Children and Pregnancy - v2.1.1
« Reply #181 on: May 24, 2020, 10:09:51 AM »

Children with night owl trait are still scared of the dark, exactly the same as with the undergrounder trait before.
« Last Edit: May 24, 2020, 10:32:01 AM by Geese man »
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Third_Of_Five

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Re: [1.1] Children and Pregnancy - v2.1.1
« Reply #182 on: May 24, 2020, 10:18:30 AM »

Children with night owl trait are still scared of the dark, exactly the same as with the undergrounder trait.

iirc night owl isn't a genetically inheritable trait, so your child colonists shouldn't have that trait in the first place. Are you using the latest version?
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Geese man

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Re: [1.1] Children and Pregnancy - v2.1.1
« Reply #183 on: May 24, 2020, 10:33:59 AM »

Children with night owl trait are still scared of the dark, exactly the same as with the undergrounder trait.

iirc night owl isn't a genetically inheritable trait, so your child colonists shouldn't have that trait in the first place. Are you using the latest version?

its not a child from pregnancy, she was one of the starters and other random generated children can also have the night owl trait.
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Lenins Cat

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Re: [1.1] Children and Pregnancy - v2.1.1
« Reply #184 on: May 24, 2020, 07:19:54 PM »

My log is getting spammed by Pawns getting assigned to 10 jobs in 10 ticks
https://gist.github.com/d694f9db83905a389d701c7452e9051a
The job it keeps assigning is playing with the baby.
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Third_Of_Five

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Re: [1.1] Children and Pregnancy - v2.1.1
« Reply #185 on: May 24, 2020, 09:47:16 PM »

My log is getting spammed by Pawns getting assigned to 10 jobs in 10 ticks
https://gist.github.com/d694f9db83905a389d701c7452e9051a
The job it keeps assigning is playing with the baby.

Does this bug show up in an unmodded save?
Also, try drafting the pawn to reset their tasks and then undraft them. It might be that this bug resulted from you exiting the game and reloading while the pawn was in the middle of a job, which I have experienced issues with in the past.
« Last Edit: May 24, 2020, 09:49:52 PM by Third_Of_Five »
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dusiiaczek

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Re: [1.1] Children and Pregnancy - v2.1.1
« Reply #186 on: May 25, 2020, 06:45:30 AM »

My log is getting spammed by Pawns getting assigned to 10 jobs in 10 ticks
https://gist.github.com/d694f9db83905a389d701c7452e9051a
The job it keeps assigning is playing with the baby.

Its incompatibility with [D] Interests. When i removed Interests spam with ticks stopped. (It was funny time, had two babies, spam was so intense I couldn't play at x3 speed)
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Geese man

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Re: [1.1] Children and Pregnancy - v2.1.1
« Reply #187 on: May 26, 2020, 08:00:28 PM »

The pregnancy duration settings are not functioning as it will always be 45 days.

Prisoners from other factions will get the +10 baby mood buff when a baby is born but the description says: "A child was born into our colony. How wonderful!" I assume this is not intended with that description?

And please change the miscarriage from starvation to be -26 because the the shitty AI will prioritize almost everything above eating then starving themselves whilst working or doing something recreational just long enough to miscarry  (when using nutrient paste dispensers so no meals in their inventory) It's really annoying to having to make sure pregnant colonists eat enough.
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Midorihime

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Re: [1.1] Children and Pregnancy - v2.1.1
« Reply #188 on: May 26, 2020, 09:21:25 PM »

Could someone maybe offer some insight as to why I get this error?

Code: [Select]
Love: Invalid/No-opposite Gender. Pawn: Leonie 'Leonie' Leiva Partner: Manfera 'Richy' Kale
Verse.Log:Message(String, Boolean)
ChdLogger.ChdLogging:LogMessage(String)
Children.MorePawnUtilities:Loved(Pawn, Pawn, Boolean)
Children.JobDriver_Lovin_Patch:JobDriver_Lovin_Done(JobDriver_Lovin)
RimWorld.JobDriver_Lovin:DMD<DMD<GenerateRandomMinTicksToNextLovin_Patch1>?1424360320::GenerateRandomMinTicksToNextLovin_Patch1>(JobDriver_Lovin, Pawn)
RimWorld.JobDriver_Lovin:<MakeNewToils>b__11_4()
Verse.AI.Toil:Cleanup(Int32, JobDriver)
Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch1>?636211200::Cleanup_Patch1>(JobDriver, JobCondition)
Verse.AI.Pawn_JobTracker:DMD<DMD<CleanupCurrentJob_Patch0>?1622310784::CleanupCurrentJob_Patch0>(Pawn_JobTracker, JobCondition, Boolean, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:DMD<DMD<EndCurrentJob_Patch2>?-1528896000::EndCurrentJob_Patch2>(Pawn_JobTracker, JobCondition, Boolean, Boolean)
Verse.AI.JobDriver:EndJobWith(JobCondition)
Verse.AI.JobDriver:CheckCurrentToilEndOrFail()
Verse.AI.JobDriver:DMD<DMD<DriverTick_Patch1>?-592704000::DriverTick_Patch1>(JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:DMD<DMD<Tick_Patch2>?-493317632::Tick_Patch2>(Pawn)
Verse.TickList:Tick()
Verse.TickManager:DMD<DMD<DoSingleTick_Patch1>?825686144::DoSingleTick_Patch1>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

I have no idea what mod is causing my pawns to have invalid genders. I took out CE thinking it was the problem but turns out it wasn't. Here's a list of my mods:
https://i.imgur.com/zWqg36s.png
https://i.imgur.com/iCCTJ73.png
https://i.imgur.com/TiCyl0x.png
https://i.imgur.com/Hz7JqBI.png
https://i.imgur.com/5WaXrm5.png
https://i.imgur.com/wT7UJx5.png
https://i.imgur.com/8sQKPhd.png
https://i.imgur.com/yU79w6h.png
https://i.imgur.com/ypatiCN.png
https://i.imgur.com/tfDdxcw.png
https://i.imgur.com/MHzeOnL.png

I moved C&P to the bottom from the top as a 'just in case' but this error still persists.
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sidfu

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Re: [1.1] Children and Pregnancy - v2.1.1
« Reply #189 on: May 26, 2020, 09:40:00 PM »

looks like alien babies dont get sized right. might want to check the children and babies one to see how he did the code for none humans. it shouldnt be much of a change

MissStrobo

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Re: [1.1] Children and Pregnancy - v2.1.1
« Reply #190 on: May 27, 2020, 08:09:23 AM »

error when used with Combat Extended

Code: [Select]
[Children_and_Pregnancy][ERR] Failed to apply Harmony patches for children.and.pregnancy. Exception was: HarmonyLib.HarmonyException: Patching exception in method System.Void Verse.Pawn_HealthTracker::CheckForStateChange(System.Nullable`1<Verse.DamageInfo> dinfo, Verse.Hediff hediff) ---> System.Exception: Wrong null argument: br NULL
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IskeAhi

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Re: [1.1] Children and Pregnancy - v2.1.1
« Reply #191 on: May 28, 2020, 06:51:27 AM »

Hey man, great mod, really helps add some depth and longevity to the playthrough.

I am unfortunately having an issue with Android Tiers, I went through the thread to see if anybody else had and it seems like similar things had popped up before. My androids can work, but my human pawns keep dragging them to the charging station and 'playing' with them as if they were babies. Basically this causes an infinite loop where if I have a charging station built, the android is constantly being dragged off, meaning I cant repair them or charge their batteries.
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malistaticy

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Re: [1.1] Children and Pregnancy - v2.1.1
« Reply #192 on: May 30, 2020, 06:55:59 AM »

My androids can work, but my human pawns keep dragging them to the charging station and 'playing' with them as if they were babies. Basically this causes an infinite loop where if I have a charging station built, the android is constantly being dragged off, meaning I cant repair them or charge their batteries.
a workaround is to turn off childcare on most of your pawns except any mothers you might have, and then put  those mothers in a restricted area where they can go anywhere except to the tiles surrounding your charge port
this mod doesnt play well with alien races yet

also, suggestion, it'd be nice if the Allowed Age Range scenario part was patched to allow younger pawns than 15
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Tragix

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Re: [1.1] Children and Pregnancy - v2.1.1
« Reply #193 on: June 02, 2020, 04:30:28 PM »

Sorry for infrequent updates, lots to do and little time to do it.
I am aware the existing version still has a lot of bugs, and will address the most grievous in the next release.

Finally working out the kinks with HAR's body addons. Since every body is different, I don't really have a way to do a one-size-fits-all scale adjustment for races that do not provide a specific def for these adjustments. I will probably also need a new way to identify body addons, as right now I believe part names are not unique, which won't work so great.

For now, something for the horror album, and another for the success album:

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