[1.0][1.1] Contractors Arsenal (v2) - Weapons and Armour for the Mercenary

Started by xZeroPhoenix, March 30, 2020, 07:10:54 AM

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"The Rim can be defined by death, starvation, pirates, mercenaries and contractors; so why not bring some specialised equipment from home out on the hunt?"

Adds in a set of unique power armour, 17 new weapons and a new faction to go with it. (Note:1.0 version is factionless and a 1.1 version without a faction is available)

A set unique power armour, its highly resistant to weapons fire and has been tailored specifically for extreme environments and has specially designed servos to allow for extra mobility to the wearer. (all of which comes at a high cost in materials)
16 new late-game charge weapons (plus a combat knife), all are expensive and complicated to make but pack a punch to match.
A faction of off-world mercenaries, gone rogue. Completely unwilling to engage in any sort of diplomacy with their only concern being how much of your stuff they can pillage. Having almost exclusive access to their own Contractor equipment makes them a dangerous opponent.

Stats and Costs Spreadsheet:
I've done my best to balance these but I'm not 100% sure with it, so any feedback for things to change would be appreciated.

Special thanks to Shotgunfrenzy and Luizi for the Weapon spirits and to Atlas for body armour and A-Friendo for the helmet lovely helmet that inspired this.


Standard Version:
Steam Page: https://steamcommunity.com/sharedfiles/filedetails/?id=1576710993
Dropbox: https://www.dropbox.com/s/9rcdcwegh85rmre/Contractors%20Arsenal%201.0-1.1.zip?dl=0

Armour and Weapons only version:
Steam Page: https://steamcommunity.com/sharedfiles/filedetails/?id=1576710993
Dropbox: https://www.dropbox.com/s/08jb8b8qdscztbp/Contractors%20Arsenal%201.0-1.1%20%28Factionless%29.zip?dl=0

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Feel free to put this in a mod pack (of course with appropriate credits =P)
Also, feel free to base a mod off this just make sure you use unique assets.

I will do my best to keep up here but I've never used the forums before >.>