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Author Topic: [1.1/Royalty] Quest Error "Could Not Resolve Any Root: Quest Description/Name  (Read 89 times)

Skynert

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I have this bug, first time i thought that some mod that add quests or events do it, but I check it on core and Royality and bug was still there. It happens in 2 of 100 generated quests.

https://gist.github.com/fc54719f0b4240363bac70042d6b9997

---Rdzenie--- etc. are empty files to make my eyes not to bleed when sorting mods
Mod used:

Loaded mods:
Core(Ludeon.RimWorld): (no assemblies)
Harmony(brrainz.harmony): 0Harmony(2.0.0.8), HarmonyMod(1.0.0.3)
Royalty(Ludeon.RimWorld.Royalty): (no assemblies)
---RDZENIE---(Anonymous189.UUURDZENIEUUU): (no assemblies)
HugsLib(UnlimitedHugs.HugsLib)[ov:7.1.1]: HugsLib(av:1.0.0.0,fv:6.1.3), 0Harmony(2.0.0.8)
JecsTools(jecrell.jecstools): 0Harmony(2.0.0.8), 0JecsTools(1.2.0.1), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompBalloon(1.18.0.0), CompBigBox(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0), ThinkNodes(1.0.0.0)
Better ModMismatch Window(Madeline.ModMismatchFormatter): ModMisMatchWindowPatch(1.0.0.0)
Humanoid Alien Races 2.0(erdelf.HumanoidAlienRaces): 0Harmony(2.0.0.8), AlienRace(1.0.0.0)
EdB Prepare Carefully(EdB.PrepareCarefully): 0Harmony(2.0.0.8), EdBPrepareCarefully(1.1.1.0)
[O21] Toolbox(neronix17.toolbox): 0Harmony(2.0.0.8), O21Toolbox(1.0.0.0)
Vanilla Factions Expanded - Core(OskarPotocki.VanillaFactionsExpanded.Core): VFECore(1.1.7.0)
ED-Core(Jaxxa.EnhancedDevelopment.Core): 0ED-Core(1.0.0.0)
Miscellaneous 'CORE'(Haplo.Miscellaneous.Core): ColonistKeys(1.0.0.0), CommonMisc(1.0.0.0)
Giddy-up! Core(roolo.giddyupcore)[ov:2.0.0]: GiddyUpCore(0.0.0.0)
Giddy-up! Caravan(roolo.giddyupcaravan)[ov:1.1.0]: GiddyUpCaravan(0.0.0.0), DependencyChecker(1.0.0.0)
Doors Expanded(jecrell.doorsexpanded): DoorsExpanded(1.18.0.0)
SRTS Expanded(smashphil.neceros.srtsexpanded): SRTS(1.0.0.0), 0Harmony(2.0.0.8)
---GENERACJA ŚWIATA---(Anonymous189.UUUGENERACJAHVWIATAUUU): (no assemblies)
Misc. MapGen FactionBase(Haplo.Miscellaneous.MapGenFactionbase): MapGeneratorFactionBase(1.0.0.0)
Map Reroll(UnlimitedHugs.MapReroll): MapReroll(2.4.0.0), $HugsLibChecker(0.5.0.0)
Fertile Planet(Makaru.FertilePlanet): (no assemblies)
Uranium is Green(Karmine394.UraniumHisHGreen): (no assemblies)
Snowy Trees(Nandonalt.SnowyTrees): 0Harmony(2.0.0.8), Nandonalt_SnowyTrees(1.0.0.0)
[FSF] Encounter Map Resources(FrozenSnowFox.EncounterMapResources): (no assemblies)
Powerful Faction Bases(nilchei.powerfulfactionbases): PowerfulFactionBases(1.0.0.0)
Dubs Mint Minimap(dubwise.dubsmintminimap): 0Harmony(2.0.0.8), DubsMintMinimap(1.0.0.0)
Grazing Lands(avilmask.GrazingLands): 0Harmony(2.0.0.8), GrazingLands(1.0.0.0)
Dubs Mint Menus(Dubwise.DubsMintMenus): 0Harmony(2.0.0.8), DubsMintMenus(1.2.7366.38285)
Directly abandon settlement(LingLuo.DirectAbandonSettlement): 不需要废弃基地(1.0.0.0)
All your base(RimWorldCCLReborn.AllYourBase): Assembly(av:0.1.0.1,fv:1.0.0.0)
Gemstones(zylle.Gemstones): (no assemblies)
Logged

Tynan

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Hey Sky thanks for posting. Unfortunately the log is filled up by garbage produced by mods, so it doesn't include the grammar trace at all.

What language are you playing in?

Can you post a log without mods?
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Tynan Sylvester - @TynanSylvester - Tynan's Blog

Skynert

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I can, Im playing english version of game. Logs without mods, it mean no active mods? Here are logs

https://gist.github.com/890c89bb5b57444f96f6ecfdcf9a0aea

Strange becouse I cant repeat bug
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Tynan

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Thanks; the log is still full of mods though.

Don't worry about this bug, I think we fixed it already recently. Thanks for reporting.
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Tynan Sylvester - @TynanSylvester - Tynan's Blog