Mod suggestion - pay for your electricity

Started by Prologue, March 25, 2020, 11:39:13 AM

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Prologue

What if you could simply pay a weekly fee for your power usage based on consumption? Pretty much like how most people get their electricity.

Yes this will lower the overall difficulty, but not all playable scenarios have to include great danger, perhaps you just want to set up a nice art gallery or sell home grown foods to your friendly neighbours.

Simply connection your power grid to the edge of the map could be a way of connecting to the main power grid.

Homez

Every morning little Jimmy skips over from Rimville to top off all your batteries.

SpaceDorf

#2
Worldquest : Built a powernetwork to the next Settlement

Also look for the Power++ Mod, which adds wireless power supply.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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netenugu

Instead of connecting to the map edge, you could also think of invisible power lines underground that you can access by a transformer/substation or something.

Then the mod becomes super easy: make a copy of any fueled generator and make it "burn" silver. Maybe change the graphics. Has an automated "if you don't pay, your power is cut" mechanic  ;D

Problem might be to make it automatically scale up with your demands, but considering a transformer should have limited capacity, you just have to build more of them.

Prologue

Quote from: Nawjak on March 30, 2020, 06:39:07 AM
Instead of connecting to the map edge, you could also think of invisible power lines underground that you can access by a transformer/substation or something.

Rimwolrd does not feel like a place that has power lines accessible at any location, that is why I think connecting a power line to the edge of the map is the most lore friendly way. It's like saying: hey, there is a bigger power network you can attach to, but it's not like right around the corner.

SpannerWZ

why not on the inverse?  8) 8) 8)

different neighbour colonies can have different energy requirements and you can give electrical service to them for a price, if the service fails (faulty generators, broken conduits, etc) they don't pay, and if you don't repair the lines or service you loss relationship with that faction.

To give more juice to this, enemy factions of your customers can do raids focused on your power industry!

Prologue

Quote from: SpannerWZ on April 11, 2020, 01:17:11 AM
why not on the inverse?  8) 8) 8)

different neighbour colonies can have different energy requirements and you can give electrical service to them for a price, if the service fails (faulty generators, broken conduits, etc) they don't pay, and if you don't repair the lines or service you loss relationship with that faction.

To give more juice to this, enemy factions of your customers can do raids focused on your power industry!

I like your way of thinking.

SpannerWZ



Prologue


NRFBToyStore

Add the Zolton race mod,  they generate energy just from existing... Raid their faction, kidnap 20 of them, bring them back to your base where their prison barracks are filled with batteries next to each bed, POWER THE WORLD! **evil laughter**

zgrssd

Quote from: Prologue on March 25, 2020, 11:39:13 AM
What if you could simply pay a weekly fee for your power usage based on consumption? Pretty much like how most people get their electricity.
It would be rather unfitting for the setting. We pay for our power, because we have all that infrastructure in place to transport power.
Rimworlds are defined by a lack of that infrastructure. They are in a wierd spot where we have modern generation technology, but not modern transportation infrastructure.

But there might be a simple way to mod it:
1 Generator that has a incredibly high max output - and uses Silver as fuel.

You are "paying" Silver to have the power generation you want in your colony.