[1.1.2584g] - Quest guests end up in different (random) factions on quest fail

Started by HeadWar, March 25, 2020, 09:25:57 PM

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HeadWar

Had the quest Hosting Travelers, you are supposed to take care of a number of injured pawns for a few days.

After a while, one of the guest pawns died, and the mission failed. The guest pawns then were assigned random factions, some of them in different factions, and some of them even hostile to both me and each other.

I had expected them to either not have any faction, or at least the same faction, and preferrably not one hostile to me.

Save right before one of the guests dies:
https://drive.google.com/open?id=1gE8p4E1MBxkINtiUyDSahwlsOe6mLJ7B

Save right after the guest dies:
https://drive.google.com/open?id=1Y_n4QPpuA63Y3-2bdlSau2rsOwWpZ1r2

The saves run a lot of mods, but Tynan asked me to post them.