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Author Topic: Terrible and incompetent allies  (Read 131 times)

East

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Terrible and incompetent allies
« on: March 26, 2020, 04:49:17 PM »

Please, hope that the ally system is improved.

They are catastrophes.

They rush at the enemy, open all the doors, and the melee unit assaults them to receive a friendly fire.

I want to take out my troops to prevent a friendly fire, but they are so weak and they only know that they are rushing, so if i take out my troops, they are instantly defeated. And I lose the kill zone and become unable to stop the enemy. Even if I want to use Killzone again Killzone has a fallen ally that leads to friendly fire.

Please let alliance support be under my control. Or even a rejection system.

royal dlc has a noble call royal aid. I think it should be improved even for this. Did we raise the title for these incompetent things?
« Last Edit: March 26, 2020, 08:00:27 PM by East »
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Canute

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Re: Terrible and incompetent allies
« Reply #1 on: March 27, 2020, 04:03:30 AM »

Any long time player know, friendlies are good as target dummies and distraction and give free loot.
But they never a real help.
They are so clever like the raider, thats why you encounter so many raiders vs. less own colonist.
When you want the friendlies more clever, the raiders would get improved too.

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8roads

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Re: Terrible and incompetent allies
« Reply #2 on: March 27, 2020, 05:26:59 AM »

They are like some kind of suicide squad, which can sometimes be very helpful.
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East

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Re: Terrible and incompetent allies
« Reply #3 on: March 27, 2020, 04:43:16 PM »

I agree that sometimes it helps. However, there are cases where the game is completely defeated. Open the door to collapse the defensive line and rush to the enemy, sealing a wide range of magic such as grenade, berserker pulse, and manhunter pulse. And even if you make a mistake, you will have a terrible experience if your friend touches such magic.

Requires minimal command. Gather at a certain point, attack, retreat. Especially allies with melee weapons.
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