[MOD] (Alpha 8) EMP pistol

Started by keenriser, January 11, 2015, 06:22:53 PM

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TheSilencedScream

You said that they quickly become immune... how so?
Quote from: Topper on August 31, 2015, 03:33:25 AM
is the sledgehammer compatible with the romance mod?
Only in Rimworld.

keenriser

You might have seen it as well when using the vanilla EMP grenades or EMP mortars.

When you shoot the mechanoids a couple of times with EMP pulses, they get stunned at first, but then they will adapt to the stunning effects and are immune to EMP weapons for a while. This effect wears off after a specific amount of ticks (I think 1300 for turrets, 3000 for pawns, but don't quote me on that) and after that cooldown period they can be stunned again.

Of course, ideally they would be destroyed by then ;-)

temporaryname

Hi !
Uses these sprites rather than the old, more border, more vanilla like :)
Small border make it less visible drawing.

Enjoy :)



[attachment deleted due to age]

mrofa

You could code some special effect on mechanoids thrugh:)
Did try myself with emp stuff but the immunity did kinda broke the stuff epsecialy since immunity also negates the damage that the emp gun do.
Flame damage do a quick work of canepids even thrugh they dont get on fire also suffocation and extinguish work well to
All i do is clutter all around.