Whats the funniest thing you have ever seen in Rimworld?

Started by Sepkan, August 06, 2014, 04:19:33 PM

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Argon

Had a colonist get shot in the nose, get a nose infection, and then have his nose removed.
Every time I mouse over his health tab I start cracking up uncontrollably.

-Argon

Daemoneyes

Quote from: Cimanyd on December 15, 2014, 12:26:44 AM
So there's a pirate near my colony right now, named Scipio Little.

Child backstory: Caveworld tunneler. -2 shooting, among other things.
"Years underground have damaged his vision, so he can't shoot very well."

Adult backstory: Pit brawler. +8 melee and some disabled things.

Traits: Brawler. -6 shooting, +6 melee, melee hit chance x150%.
"His accuracy is greatly increased in melee combat, but he'll be very unhappy if asked to carry a ranged weapon."

He has 17 melee and 0 shooting. He would have -5 shooting if negative skills were possible.
He's also 69 years old and has cataracts.
His shooting accuracy stat is 57.16%.

What's his job for the pirates? Carrying a melee weapon, maybe? No, he's a sniper carrying an M-24.
He's part of a siege group, and he's the only sniper in it. So, if I wanted to try and shoot at them, he would be the only one shooting back.

No wonder they shot off each mortar once and then immediately decided to assault the colony, before I even tried to shoot at them. (I don't actually know why they did that, but it might have to do with the crashed ship part that's almost dead but I left alive in the hope Scipio might go insane and start punching the pirates.)

"I hate shooting from a distance. I want to get up close and personal!"
Considering you probably can't see anything that isn't up close, I'm not surprised.


And with his melee skills you wonder why no one ever tried to take his rifle and is alive to tell the story? ;)

muffins

I'm playing on a big map and have a couple of "hunter shacks" out in the wilderness where there is food and beds should a hunter find himself starved or exhausted miles from the colony. A bunch of tribals  attack the colony and get slaughtered by my colonists, leaving lots of packaged survival meals. "Those would be great stashed in my hunter shacks!" I exclaim and duly order a hauler to drag some to one.

He picks up one and hauls that one meal to the shack.

/facepalm

He gets to the shack fine and deposits the one meal ... and before I can forbid it ...

"Oh, that was such a long walk. I'm really hungry. Good job I hauled this packaged survival meal here then!"

omnomnomnom

>:(

I'm going to replace both his legs with wooden pegs now.

milon

^ Solution: Pause game, draft colonist.  They'll drop whatever they're hauling.  If there's any currently in the stockpile, forbid them, and when the colonist hauls it to that stack, it'll already been forbidden too.  A bit fiddly, but it gets the job done.

TheSilencedScream

It's completely ineffective in the core game, but when packs of animals are on screen, it's a lot of fun to draft 6-8 colonists and use mortars to hunt.
Quote from: Topper on August 31, 2015, 03:33:25 AM
is the sledgehammer compatible with the romance mod?
Only in Rimworld.

Dawa1147

So today two Traiders arrived within the same day. I opened the Comms console, and saw this:
Ludeon Ludicrous (Slave Trader)
Industrial Lubricants (Slave Trader).
Still can't stop laughing over the mental image of these poor Slaves...

FridayBiology

...a prison with no legs doesn't get cabin fever...
Yes another god damn youtuber.
 https://www.youtube.com/user/FridayBiology

chaouki

Quote from: Feirfec on February 05, 2015, 07:16:05 PM
...a prison with no legs doesn't get cabin fever...

yeah, doesn't make sense at all but is very practical :D

ccheuer

Quote from: UnassumingWhiteGuy on January 26, 2015, 01:37:03 PM
A doctor suffered a mental break while she was treating a patient and went from healing him to stabbing him.

Oh wow, I didn't realize that Tynan added surgeon simulator into Rimworld...

Mussels

#339
So i just survived a tribal attack of what felt like 100 guys with wooden clubs that destroyed my uranium autodoors.

Suddenly, scattered drop pods of mechs. lots of them... and then another alert. Oh crap i say. Raiders with guns i say.


nevermind, they met up on the way to my base :D

http://img.techpowerup.org/150208/Capture389.jpg

Edit: and now a second group arrived on top of the first...
http://img.techpowerup.org/150208/Capture390.jpg

Things are getting crazy... this colony may be doomed.
http://img.techpowerup.org/150208/Capture391.jpg

EBrown

I don't know that it's really a "funny" thing, but I love the description for the Trigger-happy trait. "Pew! Pew! Pew! ____ is a terrible shot, but he doesn't care, because guns are awesome!" I say "pew pew pew" all the time, so it makes me giggle a bit.

Thanks,
EBrown

Sorenzo

About Rego - in case he's still alive in one of your save game files, or if anyone else finds themselves giving intensive care to a brain damaged prisoner...

You can just create a 2x1 room on the edge of the map, make it your only prisoner room, and have one of your colonists carry or escort the prisoner. The poor guy will only have to shamble about 50 metres from then on, before he becomes someone else's problem. I suppose the natives won't mind stumbling upon the dessicated remains of a friend they thought to be lost as long as they can tell their compatriot didn't die on your particular turf... Granting you a hefty opinion bonus!! :)

Vexare

Quote from: Argon on January 31, 2015, 11:35:05 PM
Had a colonist get shot in the nose, get a nose infection, and then have his nose removed.
Every time I mouse over his health tab I start cracking up uncontrollably.

Did you name that colonist Tyrion by chance? :P

My funniest story just happened last night and was awesome. I only wish I'd known it was going to happen I'd have tried to record it!

A small 5 man group of pirates lands and sets up a foxhole with a mortar and proceeds to start firing at my base's walls. While I'm dealing with setting up a counter-attack, a nearby boomrat goes nuts and makes a bee-line straight for the pirates. Hilarity ensues. Their 'melee' guy runs up and starts attacking the boomrat while two shooters are shooting it. I thought for sure it would blow up then and there, but no - the shooters shoot their own guy dead! It then proceeds to head for the rest, who dutifully shoot it dead wherein it promptly blows up and destroys all of them except the mortar shooter who then fled the map burning to death... man that was epic funny.

We've now renamed the colony "Fellowship of The Boomrat" ;)


Sorenzo

#343
The obvious way to treat a critical spinal injury would be by using an exoskeleton. Bionic implants would be possible, but would require a much higher level of technology. (Resembling the game's differentiation between the simple arm prostheses and a bionic arm. Surely a civilization capable of safely replacing parts of the spine would be able to give +20% movement bonuses on top of that, too!)

Tip: If you don't have enough firefighters, remember that only flammable objects are flammable. Cutting all the grass and removing flammable structures 2 tiles away from a fire will prevent it from spreading. You might want to not cut the trees since that takes much longer than the grass. If a fire has already spread out of control, you can save your structures by surrounding them with plant-free tiles, temporarily by cutting the plants or permanently by laying concrete. Do remember that items can burn too, so remove them from the barrier too.

MyNameIsSpyder

That moment when lightning strikes your main reactor during a raid.