Drop pod bug. losing colonists and cargo

Started by elsiv, May 03, 2020, 05:32:23 AM

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elsiv

Hey everyone,

I am not sure whats happening here. I am using Cult mod amongst other things. Spawned a Byakhee, loaded it like a drop pod with items and colonists, chose a friendly camp on the world map. the cavaran appears on the spot empty and i lost the colonists and cargo inside. any idea what could be causing this?



game version 1.1 + royalty, mod list in attached file

Canute

Hi,
at first there exist a much comfortable way to share the modlist and logfile.
Since you use hugslib too, there is a green "Share log" button at the log window or press CTRL-F12 to upload these and you can share the link.

But since that related directly to the Cult's mod you should ask the dev team around them.
Since they arn't active at the forum anymore, you should ask them at
Discord  https://discord.gg/ePKnqwR
If you got a safegame before that happen, load that do it again.
And take a look at the logwindow (you need to enable developer mode to open the logwindow with the top left icon) after the Byakhee land if there show up some errors (red text).
Then you should show them the log with the function i mention at the beginning.


elsiv

this is the error i am getting in dev mode when i try to launch the byakhee as transport pod

Exception drawing ByakheeLeaving704235: System.NullReferenceException: Object reference not set to an instance of an object
  at CultOfCthulhu.PawnFlyersLeaving.get_DrawPos () [0x00007] in <2576523be3f94a608ec77993c5c99625>:0
  at Verse.Thing.Draw () [0x00000] in <1dfc76b5bf9447b29dc85394c9475509>:0
  at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <1dfc76b5bf9447b29dc85394c9475509>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)