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Author Topic: [1.1.2618 Royalty] Mental Break and Royal Aid  (Read 92 times)

Jumper

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[1.1.2618 Royalty] Mental Break and Royal Aid
« on: May 04, 2020, 11:35:09 AM »

Bit of an odd one. Called in some royal aid to assist with a raid. All good at this point and the raid was defeated.
On of my colonists has a mental break and goes Berserk. Nowhere near the royal trooper squad, as she is in a building with 3 doors and lots of tiles and walls between her and the squad. The squad then moves to attack her even though she has not been hostile toward them.
I can understand the logic of why it has happened but seems very broken.

Thanks
Jumper
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Canute

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Re: [1.1.2618 Royalty] Mental Break and Royal Aid
« Reply #1 on: May 04, 2020, 11:43:47 AM »

Quote
The squad then moves to attack her even though she has not been hostile toward them.
Berserk = hostile to everyone.
If you would have visitors or caravan, they would attack too if a berserk pawn comes at line of sight.

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Jumper

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Re: [1.1.2618 Royalty] Mental Break and Royal Aid
« Reply #2 on: May 04, 2020, 11:46:35 AM »

Thats the point i'm trying to make. This wasn't in line of sight, that would make sense.
It is just they made a beeline for him. If thats by design then no problem, just seems odd.
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drunetovich

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Re: [1.1.2618 Royalty] Mental Break and Royal Aid
« Reply #3 on: May 04, 2020, 11:52:53 AM »

This is bugging me as well, royal aid feel to be more on threat extermination side instead of defensive force, they will chase enemies across the whole map even the ones that are not posing much danger due to distance. Also they seem to be very slow to react to new dangers appearing.
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ison

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Re: [1.1.2618 Royalty] Mental Break and Royal Aid
« Reply #4 on: May 12, 2020, 12:34:16 PM »

There are some AI quirks like this, we'll check it, thanks for reporting.
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