Ludeon Forums

Ludeon Forums

  • June 04, 2020, 01:10:08 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [1.1] culling for large building is a bit incorrect  (Read 57 times)

k2ymg

  • Drifter
  • **
  • Posts: 69
  • Refugee
    • View Profile
[1.1] culling for large building is a bit incorrect
« on: May 05, 2020, 02:55:47 AM »

It is not always reproducible, maybe depends x-y coordinate or Region boundaries.

Building is include geothermal generator, ship structural beam and ship reactor.
Logged

ison

  • Developer
  • Planetologist
  • *****
  • Posts: 2356
    • View Profile
Re: [1.1] culling for large building is a bit incorrect
« Reply #1 on: May 12, 2020, 12:35:42 PM »

It's a known bug with invalid culling, thanks for reporting though.
Logged