Ludeon Forums

Ludeon Forums

  • June 04, 2020, 01:09:10 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [1.1.2624] Prohibition of use  (Read 99 times)

zxxzzxxz

  • Muffalo
  • *
  • Posts: 11
  • Refugee
    • View Profile
[1.1.2624] Prohibition of use
« on: May 08, 2020, 03:58:43 PM »

[Used Google Translate]

The ban on the use of turrets combines functions that are worth sharing.
1. Reload ammunition (steel / uranium)
2. Repair / Transfer

Now, if I don’t want the turrets to be reloaded, trying to save resources, I will not let them repair, which is not convenient, forcing the player to manual control and careful monitoring of the process.


Also, for example, a drill: Prohibiting its use, it also can not be transferred if I issued an order to transfer to a new place. What the loop begins with: If the drill is not prohibited, it will be used, and the transfer wait for the moment when it is released (and this can be very long), and if it is forbidden, then although they cannot use it, they cannot transfer it .

I’ll also insert the problem of manual orders here, if the drill is in use or expects to be used, you cannot order the pawn to transfer it, because it is used.
Logged

ison

  • Developer
  • Planetologist
  • *****
  • Posts: 2356
    • View Profile
Re: [1.1.2624] Prohibition of use
« Reply #1 on: May 14, 2020, 09:15:34 AM »

Unfortunately "forbidding" system works like this, it's either all or nothing, I see it can cause issues in some cases. Thanks for reporting though.
Logged