So...I need some help with crashes

Started by Abhijeet309, May 11, 2020, 07:09:04 AM

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Abhijeet309

Iam playing moded rimworld (150+ mods) and after a certain time in the colony the game starts to crash,so i open the game again and load the colony again,and again the game crashes after a short amount of time,i really need some help to at least know what is causing the crashes.

If someone can helps,Thanks!
My Game Version is 1.0
Logs Text are after the Mod Order List.

Here is my Mods List By Order -
HugsLib
Startup Impact
JecsTools
RuntimeGC
RimmsLoadUP
Humanoid Alien Race 2.0
Mod Manager
More Faction Interaction
Dubs Mint Menus
Follow Me
Fluffy Breakdowns
Prepare Landing
Relation Tab
Allow Tool
Damage Indicators
What the Hack?!
War Crimes Exapanded
Challenge Accepted
Go Expolore!
Interraction Bubbles
No Water, No Life
Dubs Mint Minimap
Dubs Paint Shop
Dubs Skylights
Color Coder Mood bar
Pharmacist
No Random Construct Quality
Research Tree
Giddy-Up Core
Giddy-Up Battle Mounts
Giddy-Up Mechanoids
Giddy-Up Ride and Roll
Giddy-Up Caravan
Doors Expanded
Ugh You Got me
Snap Out
Down For me
Level Up
Smart Speed
While You're Up
Adavanced Biomes
Realistic Planets
RunAndGun
Faction Control - 1.1
Simple Sidearms
Pick Up and Haul
Metel Gear Solid - CQC takedowns
Dismiss Trader
No More Sleeping Z's
Vanilla Animals Expanded - Livestock
Vanilla Animals Expanded - Arid Shrubland
Vanilla Animals Expanded - Asutralia
Vanilla Animals Expanded - Boreal Forest
Vanilla Animals Expanded - Cats and DOG
Vanilla Animals Expanded - Desert
Vanilla Animals Expanded - Extreme Desert
Vanilla Animals Expanded - Ice Sheet
Vanilla Animals Expanded - Patch Pack
Vanilla Animals Expanded - Tropical Rainforest
Vanilla Animals Expanded - Troipical Tundra
Vanilla Animals Expanded - Tropical Swamp
Dinosauria
MEgaFauna
Alpha Animals
Animals CollabProj
Edb Prepare Carefully
Rimsenal - Rimhair
Chicken Mitchell - Hairstyles
Rimsenal
Rimsenal - Enhanced Vanilla Pack
Rimsenal - Federation
Rimsenal - Feral
Rimsenal - Marauders
Rimsenal - Storytellar pack
Faction: Militraires Sans Frontieres
Faction: Task Force 141
Faction: Umbra Company
Faction: The Ghost
Star Wars - Factions
Star Wars - The Force
Zabrak Race
Twi'lek Race
Android Tiers
Android Tiers++ Exapansion
More Mechanoids
Vanilla Furniture Exapanded
Vanilla Furniture Exapanded - Core
Vanilla Furniture Exapanded - Medical Module
Vanilla Furniture Exapanded - Production
Vanilla Furniture Exapanded - Security
Vanilla Furniture Exapanded - Power
Vanilla Fishing Exapanded
Rimstory
Sparkling Worlds - FullMod
Genetic Rim
GeneticRim Dinosauria Patch
GeneticRim Alpha Animal Patch
GeneticRim MegaFauna Patch
MendAndRecycle
Rimmu-Nation Clothing
Rimmu Nation Weapons
Advance powergeneration V1
DermalRegenerator 1.0
Portable Power Generator
Cybernetic Organism And Neural Network
Cybernetic Warfare
Rimworld Spartan Foundry
Rimsenal Security Pack
RimFridge 1.0
Quarry 1.0
Star Wars - Fully Fuctional Lightsaber
Wall Light
Real Ruins
Misc. Training
Prisoner Outfit
Ceiling Light
Various Space Ship Chunks
Gas Traps And Shells
RT Power Switch
RT Solar Flare Shield
ED- Embrasures
Rimcities - Citadel Update
Door Mat
Removalbe Mt Rock Roof
Tilled Soil
VGP Vegetable Garden
Expanded Prosthetics and Organ Engineering
Vanilla Weapons Retexturded
Vanilla Textutes Expanded - Mod Expansion
Vanilla Armour Exapanded
Vanilla Weapon Expanded -
Vanilla Weapon Expanded - Laser
Vanilla Weapon Expanded - Quickdraw
Vanilla Factions Expanded - Medieval
Vanilla Factions Expanded - Settlers
Vanilla Events Expanded
Star Wars Slave Bikini
Guards For me
Better Modmismatch
Mad Skills
RPG Style Inventory
SRTS Expanded
Red Horse Furniture
Definitely More Cannons
Rimatomics
Complex Jobs
Auto Seller
Rimsaves
Replace Stuff
Spotted
Increased Stack
Set Up Camp
Buildable Terrain V1
Recipe Icons
Locks
Roads Of The Rim
Realistic Rooms
RT Fuse
Share The Load
Defensive POsitions
Medical Tab
Numbers
QualityBuilder



Logs Text Messege -
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_MycoidColossus (wanter=thingDefs)
Verse.Log:Error(String, Boolean)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_Agaripod (wanter=thingDefs)
Verse.Log:Error(String, Boolean)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_InfectedAerofleet (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_RedGoo (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_GreenGoo (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_RedSpore (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_Junglelisk (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_MycoidColossus (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_Agaripod (wanter=thingDefs)
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_RoyalAve (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_DesertAve (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_NightAve (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_FrostAve (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_RoyalAve (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_DesertAve (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_NightAve (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_FrostAve (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_ChameleonYak (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_DuskRat (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_Junglelisk (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_CrepuscularBeetle (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_FrostboundBehemoth (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_Junglelisk (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_CrepuscularBeetle (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_FrostboundBehemoth (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_InfectedAerofleet (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_RedGoo (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_GreenGoo (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_RedSpore (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_Junglelisk (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_MycoidColossus (wanter=thingDefs)
Could not resolve cross-reference to Verse.ThingDef named Corpse_AA_Agaripod (wanter=thingDefs)

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.

[MadSkills]: changed behavior of Great Memory trait.

Tried to load duplicate UnityEngine.AudioClip with path: Things/AMRifle
Verse.Log:Warning(String, Boolean)
Verse.ModContentHolder`1:ReloadAll()
StartupImpact.Patch.ModContentPackReloadContentm__1:Prefix(ModContentPack)
Verse.ModContentPack:<ReloadContent>m__1_Patch1(Object)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Item/Resource/AA_SkySteel/AA_SkySteel in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.Graphic_Collection:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__3()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Failed to find any texture while constructing Multi(initPath=Things/Building/Batteries/BatterySmall, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.
Verse.Log:Error(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__3()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.BuildableDef.ResolveIcon () [0x00000] in <filename unknown>:0
  at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Rimlaser/Effects/BloodPuff in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__3()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()


Canute

Hi,
i don't give you much hope to resolve it.
Special since you play 1.0 and most modder don't change anything at the 1.0 mod anymore.
The log part you post don't include any crash so i can't say anything about it.
The error's are all from before you even load a safegame i think, so it is a config error from the mod author.
All these AA things, "Could not load UnityEngine.Texture2D" or "Tried to load duplicate UnityEngine.AudioClip".
But they are all minor error's any shouldn't lead to a crash.
Then the question it is a Rimworld crash, then you got a window "Rimworld crash ..." and a crash folder would created or it is just Rimworld quit then it could even be that some other tool you use do that.

Maybe check your mods, read the mod description about dependies and incompatiblies and where the mod author like to have the mod after/before which mod.
Like SRTS Expanded, the mod author like that you put it right after Core.
When you activate mods, there shouldn't appear any red text (errors) at the log, better avoid to use such mods.

Abhijeet309

thank you for reply sir. i will follow the intruction us you said
lets hope i will make it work again. maybe some new mods i added have to be adjust in order to make it work.
i really appreciat for help. Thank you again

LWM

Crashing to desktop is ...tricky to find, because it's usually some sort of weird memory issue, and there's no warning or way to know it's going to happen until it does...

Your best bet might be to do the whole "turn off a whole lot of mods, see if it fixes the problem, if not go try removing a different bunch, and narrow it down."  Which sucks.

homemdosgalos

This may sound random, but is your graphics card a nvidia?

If you notice the crash mostly on the world map, try to update the drivers of the card. That happened to me before