Make Pilums great again

Started by zgrssd, May 12, 2020, 10:48:28 AM

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zgrssd

The pilum is not a good weapon in the game. While it has a awesome damage output, it has a akward range and a firerate of "almost nothing".

But what if it was at least somewhat better in melee combat? Humanity is never shy to try using stuff as makeshift spears in combat. Putting a Bajonett on a rifle is "spear-i-fying" the Rifle. And a throwing spear is a bit closer to a melee spear then a firearm. There is even some historical precedent for the Romans - propably the most pilum heavy army of history.

While it of course needs to stay worse then the spear at being a melee spear, it could at least be better then "average ranged weapon" at being a melee weapon. There is quite some room between those two extremes. (9 power to 13 and 23 power).
This would instantly deal with it's worst weakness (the short range) and give it a role (a rare weapon that is decent at melee and ranged).

As part of a argument, here the melee values of the two:
Spear:
<tools>
  <li>
<label>shaft</label>
<capacities>
  <li>Blunt</li>
  <li>Poke</li>
</capacities>
<power>13</power>
<cooldownTime>2.6</cooldownTime>
  </li>
  <li>
<label>point</label>
<capacities>
  <li>Stab</li>
</capacities>
<power>23</power>
<armorPenetration>0.50</armorPenetration>
<cooldownTime>2.6</cooldownTime>
  </li>
</tools>


Most ranged weapons in melee:
<tools>
  <li>
<label>shaft</label>
<capacities>
  <li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
  </li>
  <li>
<label>point</label>
<capacities>
  <li>Stab</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
  </li>
</tools>


Just give the Pilum the 3rd attack, set the cooldownTime to 3 and the damage in the middle between "spear" and "ranged weapon in melee".