[1.1.2624] sounds are swallowed at speed and low fps

Started by zxxzzxxz, May 12, 2020, 11:32:15 AM

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zxxzzxxz

[Used Google Translate]

Deconstruction sounds are partially swallowed when the game is running at low fps (for example, 2x / 3x game speed), that is, deconstruction sounds do not start to play from the very beginning, but with a small skip to the beginning of the sound (the click sound in the sound is almost completely swallowed, only sound echo that comes after a click).

This is clearly audible when the game is accelerated and the FPS is low, and at this time the pawn deconstructs the long wall evenly.