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Author Topic: [1.1.2624 rev885] Colonists destroyed on load.  (Read 213 times)

rookiebeotch

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[1.1.2624 rev885] Colonists destroyed on load.
« on: May 19, 2020, 06:39:22 PM »

Loaded my week old save on a different computer on 5/18/20. Most of the colonists are missing. I think the 3 that remain dont have psy amps. Disabling mods does not fix. Previous (auto)saves are also affected. Royal guest in previous save (with a psy amp) is also missing.


Start of the log file:

Code: [Select]
Mono path[0] = 'G:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Managed'
Mono config path = 'G:/Steam/steamapps/common/RimWorld/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.17f1 (8e603399ca02)
[XR] Discovering subsystems at path G:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: Radeon (TM) RX 480 Graphics (ID=0x67df)
    Vendor:   
    VRAM:     8137 MB
    Driver:   26.20.12028.2
Begin MonoManager ReloadAssembly
- Completed reload, in  0.799 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.629600 ms
RimWorld 1.1.2624 rev885
Fallback handler could not load library G:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002611DF0E010.dll
Fallback handler could not load library G:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002611AA42CD0.dll
Fallback handler could not load library G:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002611DFC0020.dll
Fallback handler could not load library G:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002611DEB5430.dll
Fallback handler could not load library G:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002611E099260.dll
Fallback handler could not load library G:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002611E112820.dll
Fallback handler could not load library G:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002611E118C40.dll
Fallback handler could not load library G:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002611E140270.dll
Fallback handler could not load library G:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002611E16C3A0.dll
Fallback handler could not load library G:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002611E16FFB0.dll
Fallback handler could not load library G:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002611E18DDD0.dll
Fallback handler could not load library G:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002611E1A1200.dll
Fallback handler could not load library G:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002611E1D6840.dll
Fallback handler could not load library G:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002611E462010.dll
Fallback handler could not load library G:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000002611E6631A0.dll
[HugsLib] version 7.2.0
Moody settings loaded
Key binding conflict: MainTab_History and NextPawnMode are both bound to F9.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Translation data for language English has 9 errors. Generate translation report for more info.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Fallback handler could not load library G:/Steam/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-00000261301020C0.dll
[RimHUD v1.6.6] Initialized
Damage Indicators initialized.
ResearchPal :: Preparing research nodes
ResearchPal :: Reducing crossings
ResearchPal :: Finalizing layout
ResearchPal :: Restoring queue
Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.424100 ms

Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 10537.
Total: 37.568300 ms (FindLiveObjects: 0.556900 ms CreateObjectMapping: 0.220100 ms MarkObjects: 36.744200 ms  DeleteObjects: 0.046800 ms)

Loading game from file Duarte's Immortality with mods:
  - brrainz.harmony
  - Ludeon.RimWorld
  - Ludeon.RimWorld.Royalty
  - Sandy.RPGStyleInventory
  - Uuugggg.ShareTheLoad
  - UnlimitedHugs.HugsLib
  - fluffy.blueprints
  - Jaxe.RimHUD
  - automatic.bionicicons
  - GiantSpaceHamster.Moody
  - notfood.ResearchPal
  - CaesarV6.DamageIndicators
Loaded file (Map) is from version 1.1.2633 rev883, we are running version 1.1.2624 rev885.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Could not load reference to RimWorld.NeedDef named Psyfocus
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Could not load reference to RimWorld.NeedDef named Psyfocus
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Could not find class QuestPart_WorkDisabled while resolving node li. Trying to use RimWorld.QuestPart instead. Full node: <li Class="QuestPart_WorkDisabled"><pawns /><disabledWorkTags>AllWork</disabledWorkTags></li>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.QuestPart
  at Verse.ScribeExtractor.SaveableFromNode[T] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x0012b] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
Subnode:
<li Class="QuestPart_WorkDisabled"><pawns /><disabledWorkTags>AllWork</disabledWorkTags></li>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Could not load reference to Verse.ThingDef named Apparel_ArmorHelmetCataphractRoyal
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.Thing.ExposeData () [0x00016] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
  at Verse.ThingWithComps.ExposeData () [0x00000] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
  at RimWorld.Apparel.ExposeData () [0x00000] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
  at Verse.ScribeExtractor.SaveableFromNode[T] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x001ca] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
Subnode:
<li Class="Apparel"><def>Apparel_ArmorHelmetCataphractRoyal</def><id>Apparel_ArmorHelmetCataphractRoyal4985257</id><health>180</health><stackCount>1</stackCount><questTags IsNull="True" /><color>RGBA(0.330, 0.330, 0.330, 1.000)</color><colorActive>True</colorActive><quality>Masterwork</quality><codedPawn>null</codedPawn></li>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Could not load reference to Verse.ThingDef named Psytrainer_Flashstorm
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.Thing.ExposeData () [0x00016] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
  at Verse.ThingWithComps.ExposeData () [0x00000] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
  at Verse.ScribeExtractor.SaveableFromNode[T] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x001ca] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
Subnode:
<li Class="ThingWithComps"><def>Psytrainer_Flashstorm</def><id>Psytrainer_Flashstorm4985384</id><health>80</health><stackCount>1</stackCount><questTags IsNull="True" /><ability>Flashstorm</ability></li>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


A excerpt from the log where a colonist is deleted:

Code: [Select]
Pawn Villegas spawned in invalid state. Destroying...
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Exception spawning loaded thing Villegas: System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.ThoughtUtility.RemovePositiveBedroomThoughts (Verse.Pawn pawn) [0x00000] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
  at RimWorld.Pawn_Ownership.set_OwnedBed (RimWorld.Building_Bed value) [0x00010] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
  at RimWorld.Pawn_Ownership.UnclaimBed () [0x00020] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
  at RimWorld.Pawn_Ownership.UnclaimAll () [0x00000] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
  at Verse.Pawn.Destroy (Verse.DestroyMode mode) [0x00063] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
  at RimWorld.Planet.WorldPawns.DiscardPawn (Verse.Pawn p, System.Boolean silentlyRemoveReferences) [0x00014] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
  at RimWorld.Planet.WorldPawns.PassToWorld (Verse.Pawn pawn, RimWorld.Planet.PawnDiscardDecideMode discardMode) [0x000a2] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
  at Verse.Pawn.SpawnSetup (Verse.Map map, System.Boolean respawningAfterLoad) [0x00103] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
  at Verse.GenSpawn.Spawn (Verse.Thing newThing, Verse.IntVec3 loc, Verse.Map map, Verse.Rot4 rot, Verse.WipeMode wipeMode, System.Boolean respawningAfterLoad) [0x00265] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
  at Verse.Map.FinalizeLoading () [0x000ca] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Pawn Ia spawned in invalid state. Destroying...

Full log attached.
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Canute

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Re: [1.1.2624 rev885] Colonists destroyed on load.
« Reply #1 on: May 20, 2020, 12:55:46 AM »

Quote
Disabling mods does not fix.
Disabling mods on an existing safegame is basicly a bad idea and lead mosttimes to more problems like
Quote
Could not load reference to RimWorld.NeedDef named Psyfocus

Another thing is curious.
Quote
Loaded file (Map) is from version 1.1.2633 rev883, we are running version 1.1.2624 rev885.
Did you downgrade your rimworld or why this happen ?

But overall it think it is more a mod bug then a vanilla bug.
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LWM

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Re: [1.1.2624 rev885] Colonists destroyed on load.
« Reply #2 on: May 20, 2020, 10:35:14 AM »

Stupid question, but....do you have the DLC downloaded on both computers?
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rookiebeotch

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Re: [1.1.2624 rev885] Colonists destroyed on load.
« Reply #3 on: May 21, 2020, 12:53:22 AM »

Im back on my other (home) computer. The saves are back to normal.

Stupid question, but....do you have the DLC downloaded on both computers?

I didnt verify that on this previous session, but I have been playing this colony on both computers nearly every week for the past few months.
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ison

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Re: [1.1.2624 rev885] Colonists destroyed on load.
« Reply #4 on: May 27, 2020, 12:50:03 PM »

I think this bug is already fixed, thanks for reporting though.
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