[1.2] Refugee had run wild mental break, which persisted after re-recruiting her

Started by BrinyLocket, August 18, 2020, 01:24:39 PM

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BrinyLocket

I accepted the new refugee quest and received 4 pawns. One of these pawns went into a mental break that made them run wild. There was a heatwave going on that knocked the wild refugee out. I saved her which caused her to rejoin my colony, however her name was still the colour of a wild woman's. She did all her work normally, I could prioritise for her to do things as well as draft her without any problem, however she refused to sleep in her assigned bed and always slept outside.

To recreate the bug: Have a refugees need help quest. Cause one of them to run wild. Knock them out via a heatwave. Rescue them.

Pheanox