[1.2.2723-1.2.2724] Initial Empire joining quest not firing in solo starts?

Started by rinin, August 12, 2020, 04:35:49 PM

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rinin

I just noticed this thread, and I have the same bug in vanila game (core + royalty) and "naked brutality" start

Save file attached, game was started on 1.2.2723, and now on 1.2.2724

Foxador

The storyteller in the base game requires at least 3 people to get the royalty quest line

<!-- Royalty intro quests -->
      <li Class="StorytellerCompProperties_SingleOnceFixed">
        <fireAfterDaysPassed>8</fireAfterDaysPassed>
        <incident MayRequire="Ludeon.RimWorld.Royalty">GiveQuest_Intro_Wimp</incident>
        <skipIfColonistHasMinTitle MayRequire="Ludeon.RimWorld.Royalty">Yeoman</skipIfColonistHasMinTitle>
        <skipIfOnExtremeBiome>true</skipIfOnExtremeBiome>
        <minColonistCount>3</minColonistCount>
        <allowedTargetTags>
          <li>World</li>
        </allowedTargetTags>
        <enableIfAnyModActive>
          <li>Ludeon.RimWorld.Royalty</li>
        </enableIfAnyModActive>
      </li>




you can change that yourself by just going to rimworld/date/core/defs/storyteller  then the storyteller XML file and find that exact code that is like 1 page down and change it to 1 instead of 3

Tynan

Yes, this is intentional. It'll fire, after you have enough people. It's too disruptive to get the quest at 1 or 2 people.

Thanks for reporting anyway.
Tynan Sylvester - @TynanSylvester - Tynan's Blog