[Mod Request] Zone/Area category

Started by WanWhiteWolf, June 06, 2020, 09:10:59 AM

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WanWhiteWolf

Hi!

I have issues in my games that the available zones (even with mods that expand the total limit) do not suffice. Let's take the zones I use for animals:
- Area for Chicken Farm
- Area for Rooster
- Area for Culling
- Area for Husky haul (I don't want big animals in my base to spread filth)
- Area for Attack Animals to farm / graze
- Area for Attack Animals to attack/charge on a raid
- Area for Safety when raid starts
- Area for Caravan animals to go when they return from caravan

And this is not even including specific area "special animals" like boomalope.

If I use all the above areas, the UI doesn't leave me much space for colonist or quests areas.

Proposed solution:
- Have one common area type for everyone (in game already) for everyone.
- Have a separate area type for colonist, animals, guests, others (.e.g robots or whatever else is there)

This way you can customize the colonist / animals / guest areas separately.

If such thing exists already, please point me to the right mod.

Thank you!