[1.1.2654] CTD on Linux without useful error messages using only two mods

Started by 2.71828, June 09, 2020, 07:22:32 AM

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2.71828

Hi,

I know you're supposed to only post bug reports here if you don't use any mods, but I fear I'll need a developer to look at this, or something, as this might be a mod-related base game problem:

Using only Harmony, Core, and the Fermenter mod on Linux (Arch Linux on Steam, to be precise, but I used the 'Steam Runtime' version [that should make it distro-independent, right?] at some point to no avail), with a new colony, I randomly get CTDs.

The last time I only tested these three 'modules', I got a CTD less than 5 minutes into the game, while with larger modlists, when I was still trying to pinpoint the problem, it sometimes took between 20–30 minutes. I have already made a thread in the Mod bugs section and have contacted the mod developer (who told me that it's probably best to ask for help here). There, I have posted some logs (as well as system logs), and my last post includes a rimworld_log with only Harmony, Core and Fermenter active.

If anyone here can help me, or tell me how to possibly get better logs, that would be very much appreciated. I'll repost the latest rimworld_log below in its entirety:

Mono path[0] = '/home/USERNAME/.local/share/Steam/steamapps/common/RimWorld/./RimWorldLinux_Data/Managed'
Mono config path = '/home/USERNAME/.local/share/Steam/steamapps/common/RimWorld/./RimWorldLinux_Data/MonoBleedingEdge/etc'
Preloaded 'libCSteamworks.so'
Preloaded 'libsteam_api.so'
Preloaded 'ScreenSelector.so'
Display 0 'DELL U2312HM 23"': 1920x1080 (primary device).
Desktop is 1920 x 1080 @ 60 Hz
Initialize engine version: 2019.2.17f1 (8e603399ca02)
[XR] Discovering subsystems at path /home/USERNAME/.local/share/Steam/steamapps/common/RimWorld/./RimWorldLinux_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Renderer: AMD BARTS (DRM 2.50.0 / 5.6.15-arch1-1, LLVM 10.0.0)
Vendor:   X.Org
Version:  3.3 (Core Profile) Mesa 20.0.7
GLES:     0
GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB
_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_ob
jects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query
_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_
object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc
OPENGL LOG: Creating OpenGL 3.3 graphics device ; Context level  <OpenGL 3.3> ; Context handle 42896016
Begin MonoManager ReloadAssembly
- Completed reload, in  0.071 seconds
Default vsync count 1
requesting resize 1920 x 1080
Using native desktop resolution 1920 x 1080
requesting fullscreen 1920 x 1080 at 0 Hz
Desktop is 1920 x 1080 @ 60 Hz
UnloadTime: 0.786868 ms
Command line arguments: -logfile /tmp/rimworld_log
RimWorld 1.1.2654 rev674
Fallback handler could not load library /home/USERNAME/.local/share/Steam/steamapps/common/RimWorld/./RimWorldLinux_Data/Mono/data-0x7f7fe4221320.so
Fallback handler could not load library /home/USERNAME/.local/share/Steam/steamapps/common/RimWorld/./RimWorldLinux_Data/Mono/data-0x7f7fe41703e0.so
Fallback handler could not load library /home/USERNAME/.local/share/Steam/steamapps/common/RimWorld/./RimWorldLinux_Data/Mono/data-0x7f7fe4173640.so
Fallback handler could not load library /home/USERNAME/.local/share/Steam/steamapps/common/RimWorld/./RimWorldLinux_Data/Mono/data-0x7f7fe41793d0.so
Fallback handler could not load library /home/USERNAME/.local/share/Steam/steamapps/common/RimWorld/./RimWorldLinux_Data/Mono/data-0x7f7fe41807f0.so
Fallback handler could not load library /home/USERNAME/.local/share/Steam/steamapps/common/RimWorld/./RimWorldLinux_Data/Mono/data-0x7f7fe43eaca0.so
Fallback handler could not load library /home/USERNAME/.local/share/Steam/steamapps/common/RimWorld/./RimWorldLinux_Data/Mono/data-0x7f7fe4571e20.so
Fallback handler could not load library /home/USERNAME/.local/share/Steam/steamapps/common/RimWorld/./RimWorldLinux_Data/Mono/./libmonosgen-2.0
Fallback handler could not load library /home/USERNAME/.local/share/Steam/steamapps/common/RimWorld/./RimWorldLinux_Data/Mono/./libmonosgen-2.0.so
Fallback handler could not load library /home/USERNAME/.local/share/Steam/steamapps/common/RimWorld/./RimWorldLinux_Data/Mono/libmonosgen-2.0
Fermenter has checked 16 fermentation definitions.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 10772.
Total: 128.868539 ms (FindLiveObjects: 0.688881 ms CreateObjectMapping: 0.355154 ms MarkObjects: 127.682630 ms  DeleteObjects: 0.141322 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.409376 ms
requesting resize 1920 x 1080
Using native desktop resolution 1920 x 1080
requesting fullscreen 1920 x 1080 at 0 Hz
Desktop is 1920 x 1080 @ 60 Hz

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 11304.
Total: 129.240617 ms (FindLiveObjects: 0.665933 ms CreateObjectMapping: 0.467634 ms MarkObjects: 128.024926 ms  DeleteObjects: 0.081282 ms)

Initializing new game with mods:
  - brrainz.harmony
  - Ludeon.RimWorld
  - pelador.fermenter
Failed to find all necessary river flow data

(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15807.
Total: 178.014256 ms (FindLiveObjects: 0.896395 ms CreateObjectMapping: 0.711832 ms MarkObjects: 176.364690 ms  DeleteObjects: 0.040790 ms)

Obtained 19 stack frames.
#0  0x00000040f96cce in (Unknown)
#1  0x0000004126ca6c in Verse.AI.Pawn_JobTracker:JobTrackerTick ()
#2  0x00000041266048 in Verse.Pawn:Tick ()
#3  0x000000412624c0 in Verse.TickManager:DoSingleTick ()
#4  0x0000004122f3e0 in Verse.TickManager:TickManagerUpdate ()
#5  0x00000040b275ea in (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
#6  0x007f80818de389 in mono_print_method_from_ip
#7  0x007f8081a4a167 in mono_perfcounter_foreach
#8  0x007f8081a4b014 in mono_runtime_invoke
#9  0x00000000d6cfb4 in (Unknown)
#10 0x00000000d690e1 in (Unknown)
#11 0x00000000d4840f in (Unknown)
#12 0x00000000aaf50a in (Unknown)
#13 0x00000000c2306a in (Unknown)
#14 0x00000000c23128 in (Unknown)
#15 0x00000000c26550 in (Unknown)
#16 0x00000000435fba in (Unknown)
#17 0x007f8095f21002 in __libc_start_main
#18 0x00000000445d93 in (Unknown)

WaKeMaTTa

I have a few mods, 10 in total.

And I have a very similar error that when happens crashes the game. This is the error:

Obtained 21 stack frames.
#0  0x00000041254ecd in (Unknown)
#1  0x007f4490d2cd90 in (wrapper dynamic-method) Verse.Pawn_HealthTracker:DMD<DMD<CheckForStateChange_Patch2>?695418240::CheckForStateChange_Patch2> (Verse.Pawn_HealthTracker,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff)
#2  0x00000041fa2f28 in Verse.Pawn_HealthTracker:Notify_HediffChanged (Verse.Hediff)
#3  0x00000041a86204 in Verse.Hediff:set_Severity (single)
#4  0x00000041a7cd1c in RimWorld.Need_Food:NeedInterval ()
#5  0x000000419d2290 in Verse.TickManager:DoSingleTick ()
#6  0x000000419d1a80 in Verse.TickManager:TickManagerUpdate ()
#7  0x0000004132d5ea in (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
#8  0x007f45036f3389 in mono_print_method_from_ip
#9  0x007f450385f167 in mono_perfcounter_foreach
#10 0x007f4503860014 in mono_runtime_invoke
#11 0x00000000d6cfb4 in (Unknown)
#12 0x00000000d690e1 in (Unknown)
#13 0x00000000d4840f in (Unknown)
#14 0x00000000aaf50a in (Unknown)
#15 0x00000000c2306a in (Unknown)
#16 0x00000000c23128 in (Unknown)
#17 0x00000000c26550 in (Unknown)
#18 0x00000000435fba in (Unknown)
#19 0x007f450dc4cb97 in __libc_start_main
#20 0x00000000445d93 in (Unknown)


The only mods thats that we have in common are "Harmony" and "Core".

2.71828

Quote from: WaKeMaTTa on June 14, 2020, 01:20:05 PM
I have a few mods, 10 in total.

And I have a very similar error that when happens crashes the game. This is the error:

Obtained 21 stack frames.
#0  0x00000041254ecd in (Unknown)
#1  0x007f4490d2cd90 in (wrapper dynamic-method) Verse.Pawn_HealthTracker:DMD<DMD<CheckForStateChange_Patch2>?695418240::CheckForStateChange_Patch2> (Verse.Pawn_HealthTracker,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff)
#2  0x00000041fa2f28 in Verse.Pawn_HealthTracker:Notify_HediffChanged (Verse.Hediff)
#3  0x00000041a86204 in Verse.Hediff:set_Severity (single)
#4  0x00000041a7cd1c in RimWorld.Need_Food:NeedInterval ()
#5  0x000000419d2290 in Verse.TickManager:DoSingleTick ()
#6  0x000000419d1a80 in Verse.TickManager:TickManagerUpdate ()
#7  0x0000004132d5ea in (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
#8  0x007f45036f3389 in mono_print_method_from_ip
#9  0x007f450385f167 in mono_perfcounter_foreach
#10 0x007f4503860014 in mono_runtime_invoke
#11 0x00000000d6cfb4 in (Unknown)
#12 0x00000000d690e1 in (Unknown)
#13 0x00000000d4840f in (Unknown)
#14 0x00000000aaf50a in (Unknown)
#15 0x00000000c2306a in (Unknown)
#16 0x00000000c23128 in (Unknown)
#17 0x00000000c26550 in (Unknown)
#18 0x00000000435fba in (Unknown)
#19 0x007f450dc4cb97 in __libc_start_main
#20 0x00000000445d93 in (Unknown)


The only mods thats that we have in common are "Harmony" and "Core".

There is now a bit of a discussion going on about this on the Harmony discord, by the way. This might be a Harmony issue after all, in the sense that modders use Harmony in a way that Unix-like OSs really don't like, and Windows kind of tolerates most of the time, so to speak.

Apparently with Harmony 1, things like that resulted in ye olde funlockfile error and a CTD, while Harmony 2 just CTDs w/o writing this to the log, or something.

xenoxaos

So, I was having the same issue. Charlotte looks like they wrote up a mod that seems to fix the issue. Harmony Fix For Penguins

https://steamcommunity.com/sharedfiles/filedetails/?id=2149016328

ison