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Author Topic: BUG: Incidents stop spawning  (Read 226 times)

Slurms McKenzie

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BUG: Incidents stop spawning
« on: June 14, 2020, 09:16:00 AM »

Hi. Every time i start a new game, after day 20 or so i see this message in the log:

Exception test running QuestNode_ManhunterPack: System.InvalidOperationException: Sequence contains no elements
at System.Linq.Enumerable.Min[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) [0x00030] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at RimWorld.ManhunterPackIncidentUtility.TryFindManhunterAnimalKind (System.Single points, System.Int32 tile, Verse.PawnKindDef& animalKind) [0x00042] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at RimWorld.QuestGen.QuestNode_ManhunterPack.TestRunInt (RimWorld.QuestGen.Slate slate) [0x00046] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at RimWorld.QuestGen.QuestNode.TestRun (RimWorld.QuestGen.Slate slate) [0x0001b] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0

After this message i dont get raids or other big threats anymore and i cant force incidents in debug menu. Quests still generating and i can make it in dev mode. I tried run the game with mods and without it - no difference. Reinstallation or file verification dont work as well.
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spawarotti

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Re: BUG: Incidents stop spawning
« Reply #1 on: July 03, 2020, 12:13:13 AM »

I believe I have run into the same issue.

For details, please see https://ludeon.com/forums/index.php?topic=52543.msg480569#msg480569
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ison

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Re: BUG: Incidents stop spawning
« Reply #2 on: July 27, 2020, 10:56:23 AM »

Fixed, thanks.
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