[1.1] Cannot call royal troops

Started by rainingdayz, June 26, 2020, 01:13:34 AM

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rainingdayz

Mech cluster came, I need my troops, so I tried to call them, and boom.

Here's the whole error log

Exception filling window for Verse.FloatMenu: System.NullReferenceException: Object reference not set to an instance of an object
at AdditionalVerb.AdditionalVerbPatch.BeginTargetingPrefix (RimWorld.ITargetingSource source) [0x00008] in <3cdf582f35d448ba8c384baaf8ada60a>:0
at (wrapper dynamic-method) RimWorld.Targeter.DMD<DMD<BeginTargeting_Patch1>?-860131968::BeginTargeting_Patch1>(RimWorld.Targeter,RimWorld.ITargetingSource,RimWorld.ITargetingSource)
at RimWorld.RoyalTitlePermitWorker_CallAid.BeginCallAid (Verse.Pawn caller, Verse.Map map, RimWorld.Faction faction, System.Boolean free, System.Single biocodeChance) [0x000b9] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at RimWorld.RoyalTitlePermitWorker_CallAid+<>c__DisplayClass32_0.<GetRoyalAidOptions>b__0 () [0x00000] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at Verse.FloatMenuOption.Chosen (System.Boolean colonistOrdering, Verse.FloatMenu floatMenu) [0x00028] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at Verse.FloatMenuOption.DoGUI (UnityEngine.Rect rect, System.Boolean colonistOrdering, Verse.FloatMenu floatMenu) [0x0030e] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at Verse.FloatMenu.DoWindowContents (UnityEngine.Rect rect) [0x000fb] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x00165] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0
Verse.Log:Error(String, Boolean)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Can't even know whether it's one of my mods causing this problem, or just rimworld itself.

I've google this ♥♥♥♥ for like an hour, but found nothing.

Can anyone srsly help me? I got bunch of mech clusters to deal with and I do need my royal troops :(((

Canute

Hi,
you didn't found anything on nooddle, because it is impossible to assosiate a mod for this error.

You can try to check if the problem happen at a new test game.
Use the hugslib feature Quickstart (the top right icon) to create a fast test colony.
Give one of your pawn's a title (debug action menu,set title) so he will be able to call for help.
Use the function, and when the error show up, you just need to deactivate mods and repeat the process until you can narrow it down.