Convert blasting charges into landmines?

Started by LeoTiger1986, August 09, 2014, 01:08:13 AM

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LeoTiger1986

Currently I don't like how blast charges work, I think it would be more realistic and balanced if they were landmines with a timer and that you could adjust and a 1 square activation radius around the mine.  You could even do powered landmines that if not powered would not trigger.  This could work nicely with my Code Green/Yellow/Red Idea in this other post.

http://ludeon.com/forums/index.php?topic=5198.0

Basically Code Yellow and Green do not power turrets (and maybe landmines), while Code Red would power them.  May also need to have a Forbidden Zoning area for colonists and allies to avoid during Code Red so they don't trigger one.  Just to avoid accidents maybe have a 10 second powering delay to the mines, could be adjustable.

BetaSpectre

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