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Author Topic: [1.1.2654 rev672] A high temperature world breaks manhunters (repro inside)  (Read 186 times)

spawarotti

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Creating a new highest temperature world will make manhunters from quests sometimes fail to spawn, breaking quests, as described e.g. here:
https://ludeon.com/forums/index.php?topic=52543.0

To reproduce on core game with Royalty installed and no mods, create a new colony on a world that has highest temperature setting. To confirm the problem is present, in dev mode use "Future Incidents Current Map" and "RandomQuest (World) (GiveQuest)". In logs, you will see several exceptions originating from
TryFindManhunterAnimalKind
. Please see the attached file for full log with the errors.
« Last Edit: July 03, 2020, 06:20:18 PM by spawarotti »
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adherry

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Hey, I know this has been logged, but this also appears on max cold worlds for me. Ignore the android mod errors at the beginning, it is just the custom scenarios complaining about mod absences
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ison

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Fixed, thanks.
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