[A12d] EdB Interface Mods - DISCONTINUED (15 July 2016)

Started by EdB, August 09, 2014, 01:59:55 AM

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EdB

Quote from: Vee on April 10, 2016, 02:40:05 AM
Crash on game start on linux. Right after selecting the pawns you want to start with.
I've had the same problem with Colony Manager, the dev fixed it stating they changed the thread in which textures were loaded.
Here is the logfile: https://bpaste.net/show/a152f4a2a4d9
I selected EdBColonistBar as the only mod (besides core). Generated a new world and started a new game.

Can linux users give this one a try to see if it fixes the problem?
https://www.dropbox.com/s/ve1hvglejn3cd7f/EdBColonistBar-0.13.0.2.zip?dl=0

Please try it with only the ColonistBar mod enabled--I did not make any changes to Prepare Carefully or the Mod Order mod if you're using those also, so those two might still trigger an issue.

Acruid

How to make this work with an existing save:

  • Open save file with notepad at: "C:\Users\<USERNAME>\AppData\LocalLow\Ludeon Studios\RimWorld\Saves\".
  • Ctrl+F, search for the tag "<components>".
  • Add the EDB interface component to the list. The line is "<li Class="EdB.Interface.ComponentColonistBar" />".
  • Save...
  • Profit!

The components section looks like this in my save before...
<components>
<li Class="BreakdownManager" />
<li Class="RTMadSkills.MapComponent_RTSkillIncreaser" />
<li Class="RTFusebox.MapComponent_RTFusebox" />
<li Class="FluffyManager.Manager">
<JobStack>
<JobStack />
</JobStack>
</li>
</components>


And after:

<components>
<li Class="BreakdownManager" />
<li Class="RTMadSkills.MapComponent_RTSkillIncreaser" />
<li Class="RTFusebox.MapComponent_RTFusebox" />
<li Class="FluffyManager.Manager">
<JobStack>
<JobStack />
</JobStack>
</li>
<li Class="EdB.Interface.ComponentColonistBar" />
</components>

DestroyX

Quote from: Acruid on April 10, 2016, 03:23:51 PM
How to make this work with an existing save:
*snip*

dude... you are like.. literally jesus!
you saved my save :D

was getting alot of ppl and at some point it just gets super messy when you're already used to the bar

notfood

Quote from: EdB on April 10, 2016, 02:50:43 PM
Can linux users give this one a try to see if it fixes the problem?
https://www.dropbox.com/s/ve1hvglejn3cd7f/EdBColonistBar-0.13.0.2.zip?dl=0

Please try it with only the ColonistBar mod enabled--I did not make any changes to Prepare Carefully or the Mod Order mod if you're using those also, so those two might still trigger an issue.

Runs well! Thank you!

2234541211

Thanks for the colonist bar update!
It's so good, I can barley play without it.
I think this mod should be a part of the standard game! It's so useful and the game should have this stuff by default.

Thanks for the great work, you improved my experience with this game a great deal.

EdB

Quote from: notfood on April 10, 2016, 05:40:16 PM
Quote from: EdB on April 10, 2016, 02:50:43 PM
Can linux users give this one a try to see if it fixes the problem?
https://www.dropbox.com/s/ve1hvglejn3cd7f/EdBColonistBar-0.13.0.2.zip?dl=0

Please try it with only the ColonistBar mod enabled--I did not make any changes to Prepare Carefully or the Mod Order mod if you're using those also, so those two might still trigger an issue.

Runs well! Thank you!

Thanks for confirming.  I swapped the download in the original post with this updated version.

MisterVertigo

Quote from: Acruid on April 10, 2016, 03:23:51 PM
How to make this work with an existing save:
This worked perfectly. Thank you for posting this! I'm SO freakin' happy right now.
"In vertigo you will be..."

"Relax, people. It's a teeny indie game; don't kill it with love." - Bozobub

Vee

Quote from: notfood on April 10, 2016, 05:40:16 PM
Quote from: EdB on April 10, 2016, 02:50:43 PM
Can linux users give this one a try to see if it fixes the problem?
https://www.dropbox.com/s/ve1hvglejn3cd7f/EdBColonistBar-0.13.0.2.zip?dl=0

Please try it with only the ColonistBar mod enabled--I did not make any changes to Prepare Carefully or the Mod Order mod if you're using those also, so those two might still trigger an issue.

Runs well! Thank you!

Same here. And the hack to make it run with an existing save does as well. Thank you!

A1win

I've had two crashes since I installed this (to an existing save file, though). Can't tell if it's because of the mod or not.

WHiZ

Quote from: A1win on April 11, 2016, 08:24:19 AM
I've had two crashes since I installed this (to an existing save file, though). Can't tell if it's because of the mod or not.

I'm getting crashes too since adding it..

A1win

Crashes on A13 I mean. I haven't tried it with a new game though.

WHiZ

I had to remove it from my savefile and the mod menu in a13 to stop the crashing. i wanted to clarify it isn't an instant crash, it happens after a time while playing.

falcongrey

Quote from: A1win on April 11, 2016, 09:48:37 AM
Crashes on A13 I mean. I haven't tried it with a new game though.

I haven't seen it crash 'yet' on a new game... will post if it does. So far seems to be working great along side other mods such as Pawn State Icons and Itchy's mods.

Current list of mods in order:

       
  • Core
  • EdBModOrder
  • Xerigium
  • M&amp;Co. MMS
  • Pawn State Icons
  • RT Fusebox
  • RT Storage
  • Stonecutting Tweak
  • RTGs
  • Modular Tables
  • Medical Training
  • LogWall-Stuffed
  • Fences
  • EdBColonistBar
  • EdBPrepareCarefully
  • LessIncidentTrolling
It matters not if we win or fail. It's that we stood and faced it.

hwoo


Starhero

Quote from: falcongrey on April 11, 2016, 03:46:26 PM
Quote from: A1win on April 11, 2016, 09:48:37 AM
Crashes on A13 I mean. I haven't tried it with a new game though.

I haven't seen it crash 'yet' on a new game... will post if it does. So far seems to be working great along side other mods such as Pawn State Icons and Itchy's mods.

Current list of mods in order:

       
  • Core
  • EdBModOrder
  • Xerigium
  • M&amp;Co. MMS
  • Pawn State Icons
  • RT Fusebox
  • RT Storage
  • Stonecutting Tweak
  • RTGs
  • Modular Tables
  • Medical Training
  • LogWall-Stuffed
  • Fences
  • EdBColonistBar
  • EdBPrepareCarefully
  • LessIncidentTrolling


Lucky you! Either you don't actually use prepare carefully, or your actually lucky. Apparently when I start the game with both prepare and the standalone colonist bar, gen world, and prep carefully for ONE CHANGE..(i rename a guy or might add a single state for debugging)....nothings saved..

I have this thing where I start as me and my girlfriend and only us 2. When i have both mods on, no matter order, I get random pawns instead of my choices.