Minor suggestions - sound effects; 'reserving' kills

Started by RicRider, July 25, 2020, 11:00:18 AM

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RicRider

Couple of minor suggestions:

- Please add sound effects to animals like turkeys, foxes and others that don't have them. Reason: when something goes manhunter on the other side of the map, you don't want to keep track of it the whole time it is on its way to your base. Sound effects will help players identify quickly when it's already nearby.
- Please change the way 'reserving' kills works. When a hunter finishes off a turkey, a coyote from the other side of the map shouldn't be able to 'reserve' it, forcing the hunter to leave the corpse there because it's now forbidden.

Thanks!
##Coding Scrub##