[1.1.2654, Core+Royal DLC] Fully grown adjacent trees give graphical glitch.

Started by rodrigocns, August 04, 2020, 07:36:41 PM

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rodrigocns

(sorry if the post gets duplicated, I'm not being able to find my previous atempts  :-[)

I supose the game/engine can't decide which tree is in front of the other when both are side-by-side, so it's like their leaves are conflicting with each other.

The game is vanilla, 1920x1080, UI scale 1x, full screen, videocard NVIDIA GeForce GTX 680. It happened from the start of the map.

Since the bug is graphical and not functional, I think there is no reason to post a log file, but I am posting the savegame with the sighting inside a big rectangle planner, NE of my base. Link to the savefile in my drive: https://drive.google.com/file/d/1lwWhUtgrMM5-x5GdsQzC7PO5bf_0fcp9/view?usp=sharing

When I change the zoom level the issue continue to appear.

Canute

The glitch is more that 2 tree's are grown direct adjacent without the 1 tile distance.
So the plant regrow check isn't perfect.

Sure the tree animation looks a bit strange, since rimworld can't decide which tree is at the front and which in the back. But at the nature the tree leaves move with the wind too and change constant too.

Pheanox