[1.2+Royalty] Moody guest falsely reports mood too low on departure

Started by HongPong, August 21, 2020, 04:17:40 PM

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HongPong

Hi,

the royalty DLC has been a nifty new thing to try. I got the mission where you have a guest (artist type) stay for I think about 17 days but he has some kind of depression so its tricky to keep his mood up. The mission summary window shows his mood over last 2 days as a %%age. If he stays over 50% mood over the entire time the prize is collected.

Interestingly we had a bad attack and he got horribly injured at the end of his stay, so the last 2 days were very low mood. I sent him to the shuttle and it reported that his mood was very low (it seems like this was relying on the most-recent-2-days number) and the message said that the prize was denied because of this.

However in reality he did have enough mood over the entire time. So I got the prize as I was supposed to. But the message at the end was not accurate and it was going probably off that 2 day number instead of the actual average.

I think you can probably replicate this by having him stay around in a good enough mood to get the prize and then knock the mood down the last 2 days and send him on the ship.

That's the only buggy bug I've spotted so far. Nice work all around.

Pheanox

Are you positive that his average was well over 50% the entire time?  If the mood was hovering at 50% most of the time, and the final 2 days the mood was incredibly low, this would have lowered the average down enough that the quest would fail.  Two days of like 10% mood would need like 2 days of 90% mood to balance out, etc.