Please Help with a game mechanic quesion

Started by DarkSpark, August 25, 2020, 02:42:11 PM

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DarkSpark

Hello, I checked Wiki and searched in Google, but could not find an answer, so I hope you can help me.

I have a Praetor colonist, but she does not meditate and psyfocus is down to 0. Meditation spot is assigned to her close to her object type focus, meditation spot is connected with lines to the objects. Meditation is scheduled for 24 hours a day. Allowed area is unrestricted. But she just continues to work and doesn't go to meditate. I use no mods.
What do I miss?

Canute

Hi,
my first thought are that you maybe set the designate psyfocus to 0%.
That is the white line at the psyfocus bar, you can move it around.

DarkSpark

The designated psyfocus is set to 60%, so this is not the reason.

Mr_Fission

Does the pawn have *any* damage whatsoever, or *any* illness other than a scar?

Current game behavior is to entirely disable meditation when any damage or illness is present on the pawn.  I believe it to be a bug, but time will tell.

DarkSpark

She has Fibrous Mechanites. This might be the reason.

Mr_Fission

Bingo, that's why.  Honestly, until Ludeon fixes this bug, I think you're well within your rights to use dev mode to delete the illness and get back to meditation.