Belt layer texture variations not detected

Started by von_schtirlitz, September 13, 2020, 07:15:17 PM

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von_schtirlitz

Hey all,

Finishing up my first apparel mod, and ran into a hiccup towards the end. One of the items I have is supposed to reside on the outer utility belt layer, but if the layer on it is set to "belt", it will not recognize any of the side/size texture variations and only use the default ground item one.

I have variations of the texture for the ground item, the 5 body types, and 3 sides for each of those, and is a Graphic_Single graphicClass. They are all named:

belt_Size_Side.png

If I set the layer type to be Shell or something else, all of the variations work fine. Is this something that was changed in 1.2? I remember that belts were reworked and not sure if that applies to textures.

Thanks for the help! :D

Canute

Does you got an error at the log ?
So maybe you just add a wrong texture path or name the textures wrong and the error whould show it.