Pawns Idle When They Shouldn't Be

Started by Necrikus, October 05, 2020, 03:11:37 PM

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Necrikus

Something that has been happening on numerous new starts lately is an issue where my pawns will eventually have a difficult time registering available jobs, leaving them idle as though they have no jobs to do. I have a lot of mods and have already tried removing a few likely suspects causing the issue, but I'm not exactly great at understanding this stuff so I likely am overlooking a problem mod or conflict.

This has happened over multiple saves, on numerous maps. All without me messing with job priorities or restricted zones. Usually, right after starting a new game, it isn't that much of a problem. However, after a few ingame days, my pawns will eventually have difficulty registering available jobs, especially things like hauling. I can wait for a little and they may eventually do a job or two before going idle again and I can force them to do a job manually, but that's hardly the kind of micromanagement I'd like to handle.

Here is the output log from my latest save. If someone could figure out the issue, I would be very grateful.
https://gist.github.com/5ac20e46e099bb169af6cb9c07c5c2b2

Canute

Hi,
after loading the safegame there are no error's, so it is hard to say where the problem are.

You can try to fix these error's at startup, but i don't think they are critical, just some missing sounds and some recipes.

Try to deactivate mods some mods like Common sense and check if that helps.

If nothing helps, you need to experiment arounds.
Use the hugslib feature Quickstart (top right icon) to create a fast test colony, place some minor workbenches, stockpile and check if the people stay idle or not.
They you got the same problem on a new colony, deactivate half of your mods and try again....