[1.2.2753 (64-Bit), Royalty] Mechanoid Cluster Auto Mortar Starts Awake

Started by UltimateTobi, October 03, 2020, 04:54:59 AM

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UltimateTobi

1. What the circumstances were.

A Mechanoid Cluster event happened and the cluster landed not too far off my base and was dormant except for the Auto Mortar that came with it.

2. What happened.

The Auto Mortar started firing in regular intervals at random, player-owned targets.

3. What you expected to happen.

The Auto Mortar to be dormant as well.

4. Steps we can follow to make the bug appear on our machine. This part is important! We need a set of steps which we can follow to get the same results you're seeing. Ideally you'll test these steps to make sure they work from scratch.

Have a Mechanoid Cluster containing a count down activator and one or several proximity activator and at least one Auto Mortar. (I'll attach screenshots for reference.)

https://steamcommunity.com/sharedfiles/filedetails/?id=2245631025
https://steamcommunity.com/sharedfiles/filedetails/?id=2245630998
https://steamcommunity.com/sharedfiles/filedetails/?id=2245631047
https://steamcommunity.com/sharedfiles/filedetails/?id=2245631074
https://steamcommunity.com/sharedfiles/filedetails/?id=2245631096

5. Savegame file

Due to forum attachment size limitation, here's a Microsoft OneDrive link: https://1drv.ms/u/s!Atji0J2p4nr7h2Q3abllAH1-WNeF?e=InDZyX
(Unfortunately I don't have a save of this particular situation, which I realized afterwards.)
Your generic Steam user.


UltimateTobi

Your generic Steam user.

Pheanox

Thank you for the bug report!

Edit:

This is working as designed.