Body Fragility (destroying brains and bones by punching)

Started by TrashMan, October 22, 2020, 03:34:28 AM

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TrashMan

The HP of individual body parts could use boosting. That or the logic behind how organ/bodypart damage is calculated needs work.

I lost count of how many times a fist-fight results in torn off limbs and pulverized brains. WTF?
We're talking normal, non-agumented humans, specifically ordered to use just fists to calm down a beserking prisoner or bring down the last injured raider.

It's downright infuriating how EASY is to loose organs and limbs from even the most improbable sources.

ONLY HIGH-CALIBER weapons (as in sniper rifle, .50 caliber and above) and explosives should be able to actually destroy/shot-off a limb. A regular bullet won't blow off your arm or leg.
Blunt weapons should definitely NOT be able to tear off your limbs.
Cutting weapons should only be able to do so if you have no armor or low-quality armor.
I don't think people realize how durable armor is and hard it is to chop off a limb.

drysaltycrackers

#1
A good solution would be a "cripple" system like Fallout. As a part is damaged, its efficiency would be reduced until the part reaches 0%. The limb would then be crippled, working at 0% efficiency until treated. Crippled limbs would have a large chance of scarring, even when paired with a competent doctor. Limbs could only be destroyed if the stopping power of the weapon is double the body size, a chance when using sharp weapons, or in explosions. Fingers, toes, eyes, ears and noses could be destroyed by any weapon. Heads cannot be cripppled, instead resulting in death.

This system could also be applied to organs, in a smaller capacity. Pawns should no longer die if both kidneys or the liver is destroyed, but start accumulating toxic buildup and die quickly if no transplant is given. Losing the heart or both lungs would still kill your pawns instantly.