So half my colony is just "standing" around

Started by epochandfriends, November 13, 2020, 11:49:45 AM

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epochandfriends

Hi! I have a 200 day colony
This is my first heavily modded colony with over 40+ mods
All from "vanilla expanded" and then some more from [SYR]
Everything was actually working fine, I had some mods that improved caravans life quality like better medicine, food on wheels and use bedroll, I added those half way into the game and worked nicely
3 days before day 200 I noticed that from time to time, pawns would just sit still and do nothing for a little while
And 3 days later half the colony is getting upset because they arent eating nor sleeping on their beds 
I thought  better medicine, food on wheels and use bedroll were the trouble makers and deleted them but the savefile is still broken
There's a dogpile of people on the rec room, some just wander around aimlessly
I mean, if the savefile is ruined i dont mind, I just dont want this to happen again

https://gist.github.com/HugsLibRecordKeeper/8906c8685180698d65d71263aec535ac

Oh and the dev log is all red


Canute

Hi,
40 mods arn't heavily modded, that starts with 300 :-)

I am wondering that Rimworld didn't warn you about some dependies when you activate the mods.
You use an Alienrace but these alienrace require a mod, but you placed the mod below that alienrace.

I suggest that you put all libary mods nearly on top below Core.
And maybe use the Sort function from Rimworld to solve mod dependies .

Maybe that solve the other "Could not resolve cross-reference:" and "Config error".

Basicly you allways should activate mod's at small batches and check the log window if error's (red text) show up. Better don't use mod that give out error's they prolly don't work correct either.
Check if you maybe miss a required mod for them.

bradybil85

So I'm having the same problem, all 7 of my pawns are idle. even when the only job they have assigned in research.

Heres my modlist- https://github.com/bradybil85/rimworldmods/blob/main/modlist.txt

s4ltshaker

Weird, the same issue appeared very recently after adding DubsPaint (but I don't think they're correlated). My colony modlist is ~98% unchanged after 6 years, so I suspect a mod update may have changed their behavior.
Current list is in the file.