At Last! Rimatomics cold startup with battery backup!

Started by gmen85, December 29, 2020, 08:57:14 AM

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gmen85

I am posting this for anyone who wants to have an easy way to boot their colony's nuclear reactor, even if all power except for a dedicated backup in the colony is finished.

Scenario: Using the Mod [Power Logic] and [Rimatomics], create an automated circuit that charges a dedicated reactor battery backup when all is well, disconnects it when things start going bad, and uses it to start the reactors when everything is fixed.

Setup: https://imgur.com/a/5pBcOlb


Components:
MS1: Master Switch. Actually a vanilla switch.
TX1/2: Signal Transmitters
CS: Current Switch (Default configuration, on for positive power)
RF: Remote Flicker (!!Only touches MS1, NOT TX1 or anything else!)
ES1: Entangled Switch, targeted on MS1
ES2: Entangled Switch, targeted on ES1
ES3: Entangled Switch, targeted on ES2
BB: Boombox!

Operation
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  • On normal operation (grid excess positive), the Master Switch is ON, so the reactor provides power to the colony.
    The Current Switch is also ON, so the battery backup gets recharged. Nothing else of real interest at this case.

  • If the colony starts having a negative grid excess, CS switches OFF so the battery backup is disconnected from the colony and does not discharge due to colony load. The battery backup is also still disconnected from the reactor because the MS1 is on => ES1 is OFF. Also, ES3 switches on (because CS OFF) and the boombox starts, so you cannot miss that something bad is happening at your base.

    Notice that, if you have enough power on your colony's batteries, you are free to use it to buy time and fix the problem without taking any other action.

  • If your colony has no more power production or stored in batteries, everything becomes dark. But, you still have your battery backup. So now what you need to do is manually turn OFF the Master Switch. This will disconnect the colony from the reactor, and connect the reactor to the battery backup via ES1. Now you have additional time to solve the problem on your reactor.

    When you are done, you just boot the reactor normally. The power will increase, causing CS to turn ON and now provide your colony with the power it needs, while also disable the (irritating?) boombox. This will also power TX1, which will send signal to RF to turn the Master Switch ON and be again in the state of normal operation.[\li]
Fell free to post questions and/or imrovements!