[1.3] Mechanoids Can Burn

Started by zyxabacab, February 04, 2021, 06:30:27 PM

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zyxabacab

Mechanoids Can Burn

Description
Remember how Mechanoids would break down if it was too hot or too cold?  This mod restores Mechanoids' susceptibility to extreme temperatures.

If you're using the other Mechanoid mods, be sure to load those mods first.  Mechanoids Can Burn should be loaded after other mods.

Download
Download from Uploadfiles
Download from Ludeon Forums (Requires Registration)
Steam Workshop Page

Installation

  • Unzip the archive into the RimWorld/Mods folder.
  • Start RimWorld and activate the mod in the Mods menu.
This mod can be added to or removed from an existing save.

FAQ

  • Q: Can mechanoids die from exposure?
    A: Yes!  If mechanoids are exposed to extreme cold (below -100°C) or extreme heat (above 250°C), they will eventually break down and die.  Keep in mind that death from exposure takes time, though.

  • Q: So mechanoids will actually burn now?
    A: No, actually!  They will just break down if they are kept hot enough for long enough.

  • Q: What other mods is Mechanoids Can Burn compatible with?
    A: At the last update, Mechanoids Can Burn is known to be compatible with these mods:
    However, any mod that creates new mechanoids by extending the game's own BaseMechanoid definition should be compatible with Mechanoids Can Burn.

Licence
The author grants anyone the right to use this work for any purpose, without any conditions, unless such conditions are required by law.  Where legally possible, the author releases this work into the public domain.

Changelog

  • 2021-07-06: Removed broken mechanoid flammability.  Updated for version 1.3.
  • 2021-02-08: Made mechanoids slightly flammable at high temperatures.
  • 2021-02-07: Added <loadAfter> directive for better auto-sorting behaviour.
  • 2021-02-06: Changed name.  Added explicit support for other mods.
  • 2021-02-04: Initial release.  Compatible with version 1.1 and 1.2.

Last updated on 2021-07-06.