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Poll

(POLL) Which features would you prefer to be prioritised?

Apparel, body armour and helmet
- 5 (35.7%)
Weapons
- 0 (0%)
Online services such as Rimdeed and Pizza Time
- 1 (7.1%)
Furniture mods
- 6 (42.9%)
Factions
- 2 (14.3%)

Total Members Voted: 14


Pages: 1 [2] 3 4 ... 9

Author Topic: [1.2] (WIP) Red Horse ² : Tacticrow Expansion  (Read 10380 times)

Skynert

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #15 on: February 16, 2021, 09:32:34 AM »

Quote
- Remove highly imbalanced production buildings such as Black Hat stations and rework them for later

I dont need ballance, I need money ;/
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Chicken Plucker

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #16 on: February 17, 2021, 02:49:15 AM »



SA80 this morning. I could've done M82A1, P90, AK47 or some other popular weapon but I thought.. "Why should I prioritize the others before Queen and country?"

Sorry lads, gonna have to stand to in the harbour area with this.

Going to go breakfast, will get to coding today. Don't have much to do besides CQB lesson (optional) and a 4 mile PT session (non-negotiable, non-optional)

Quote
- Remove highly imbalanced production buildings such as Black Hat stations and rework them for later

I dont need ballance, I need money ;/

Has to be reworked properly my friend, I'm thinking accumulating silver in an off-shore account that can be withdrawn with the withdrawal time having some kind of 3 day or so delay.



Missed helicopter ride yesterday. Waited all day to do the night one, but the RAF ran out of time. Learned a lot about them, they were wearing the Nomex flight suits and inner me was like "this is so cool, I drew those jumpsuits."

So turns out only the hotshot jet pilots and higher ranks get 5 star hotels, everyone else gets maybe a 2 or 3 star hotel and the grunts in the RAF sleep in huge tents with cot beds. Better accomodations than a basha by a tree though.

They also do courses that are escape and evade, I believe the SAS and guys like Royal Marines play hunter force and capture them. They end up getting interrogated. Stories include sending in women to ridicule your penis size while youre stripped naked in stress position and you pooping yourself while standing in stress position with poop stuck in your combat trousers.

Quotes from two senior crewman:
“Why dig in.. if you can check in?”
“They’re not allowed to make you shit yourself anymore but..”
“One time this guy I knew shat himself cause you’re not allowed to go to the toilet and he’s standing there in a stress position like this and all you see in the back is this dirty mark and shit smeared all over his back”
“They aren’t supposed to get rough with you but.. *makes chokehold and throwing gestures* They do anyway”
“So they do things like sending women in while you’re naked and cold standing in a stress position. They come and point at your thing while you’re standing there like this and go ‘what the fuck is that?!’ And laugh at it.”
“Imagine if you’re actually into that kind of stuff and you’re slowly getting a boner.. awkward.”
"Sorry ma'am, I've never had a woman this close to me in my life before!"

Pardon me for the explicit language, I've written it as they told the story!
They only do this for 12 hours as opposed to SF selection 3 day interrogation. Pretty cool.
« Last Edit: February 17, 2021, 03:28:54 AM by Chicken Plucker »
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MrBriggs18

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #17 on: February 17, 2021, 05:05:45 AM »

Well, those gun textures definitely look so much better than they used to. That was my main complaint about any of your mods.
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Chicken Plucker

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #18 on: February 17, 2021, 05:41:30 AM »


Team Wendy EXF Balaclava


Peltor Optime II Ear Defenders



Modularity is the name of the game. What I wanna find out is whether or not we can play with headgear layers and allow players to have all kinds of configurations with different accessories. The only lead I have on this if the Vanilla Expanded Gasmask which can be worn under helmets. We'll find out if this is possible eventually.

Got stuff to do today, will get back to work on these mods later.

Well, those gun textures definitely look so much better than they used to. That was my main complaint about any of your mods.

Thanks my friend  8)

Rocket_Raccoon

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #19 on: February 17, 2021, 07:23:09 AM »

Can´t have too many sa80 variants.
An l98a1 would be neat :p

Do you plan on scratching camo patterns/uniform variants from red horse v2?
if so, having one gorka in camo would maybe an idea. From my mind you have duplicate plain gorka variants. So one could still be a plain gorka  and another a gorka e from sso f.e
Also, I assume you won´t delete red horse v1 so one can continue to use it on older saves?

The modularity would be awesome. Potentially saves item duplicates and very neat feature.
On a side note regarding ak 47: type 56 or akm would be way more usefull since the real world original ak and s-variant was, compared to type 56 and akm(s), way less produced.

Greetings and stay healthy!
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Chicken Plucker

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #20 on: February 17, 2021, 09:51:16 AM »

Just having a CQB lesson, gonna be playing terrorist next week and will get shot multiple times with these wax/paintball rounds. It’s loadsa fun I was told. Initiation ceremony for new guys like me involves being shot in both arms and a leg from 5m away as an introduction to how painful they are so we can be less afraid of them. I suppose the best way to build immunity against bullets is being shot. (Don’t actually do that it’s a joke)

Today’s goal:
MTEK FLUX Ballistic helmet
Patriot Ghost plate carrier (currently in progress)
Another weapon, most likely either M82A1, AK47 or P226

If headgear modularity is possible then I’m doing eye pros (aka eye protection, just sounds ally to say it that way) as well so we can have the whole shebang. Body armour and harness modularity is already possible. I wanna know if backpacks as an extra layer will be easy. Either way I want this done and it’s a mission of mine.

After all of that we can think about trousers and onskins and whether or not I’m not gonna do outfits anymore. You guys don’t mind outfits right?

Can´t have too many sa80 variants.
An l98a1 would be neat :p

Do you plan on scratching camo patterns/uniform variants from red horse v2?
if so, having one gorka in camo would maybe an idea. From my mind you have duplicate plain gorka variants. So one could still be a plain gorka  and another a gorka e from sso f.e
Also, I assume you won´t delete red horse v1 so one can continue to use it on older saves?

The modularity would be awesome. Potentially saves item duplicates and very neat feature.
On a side note regarding ak 47: type 56 or akm would be way more usefull since the real world original ak and s-variant was, compared to type 56 and akm(s), way less produced.

Greetings and stay healthy!

Camo versions are not getting scrapped at all, as for weapons things like Type 56 and AKM, I don’t mind having cause they’re technically different weapons. My thing was wanting to avoid 10 different M4s again. We can still have desert eagle and a gold version but I don’t want something like what we had in v1.

I don’t want to take down the originals especially since people aren’t done playing with them, I also haven’t finished Red Horse 2 so there’s no reason to take that stuff down. What may likely happen is me abandoning support for those mods when 1.3 or some other new update comes and we’re far ahead in terms of RH2

I’m trying to do at least 1 weapon a day guys but I’m covering a lot of things at once so progress is good but slow considering the sheer amount of things that need remastering

Chicken Plucker

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #21 on: February 17, 2021, 11:53:48 AM »

Done CQB introduction, wasn't ally or totally freakin' SF style. It was done by an ammo tech in the RLC, it's not really our job or theirs to clear rooms cause that's SF or CT stuff. He just honestly told us what we can do, some common drills and procedures but said someone from Hereford or something will come to us later and say it's "No, that's Horseshit. Don't do that.". Learned that every type of door, different kinds of corridors and situations have their own scenarios that you have to adjust your song and dance to appropriately. The way doors open and etc. I'm just there sitting like the SPROG I am knowing I'm gonna play enemy and get shot next week just kept nodding cause honestly with lessons like that you can miss a lot by getting bored and quickly daydreaming about doing weapon textures. I was told they do things differently in the green army and CQB situations are messier cause "They expect at least a 60% casualty rate". Yikes.

Anyway back to mods



Done the Hulk view of the Patriot Ghost plate carrier. Made a new type of magazine pouch that also doubles as a utility pouch.

I have a question for you good tacticool folks:
What do you guys think about the pouch? I mean it is a pouch people do use, not sure if it fits on this type of body armour. Usually if someone buys an armour like this, they may not go for a velcro pouch cause they wanna look ally AF but that doesn't mean someone won't prefer them.

Please lemme know on the post below, otherwise I'll keep it.

EDIT:


Peltor ear def front and back texture improved
« Last Edit: February 17, 2021, 12:02:09 PM by Chicken Plucker »
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Wavy Neptune

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #22 on: February 17, 2021, 05:45:18 PM »

Excellent work CP, can't wait to see the done product. Tynan should definitely hire you.
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Chicken Plucker

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #23 on: February 17, 2021, 05:56:40 PM »



Got started on Camelbak Motherlode. I've been dreading to do the most popular stuff I.E. Camelbak, Flyye, Crye and Ops Core cause I get obsessive about getting all their stuff right. I'm happy with the current results. The DDT Ghost plate carrier is pretty much done, just need resizing for all body types.



First attempt to make headgear modular was a failure, tried ApparelLayerDefs and made my custom layers. Sadly those only work for body apparel, not headgear.



Just used the overhead layer for the headgear and it worked! The headgear still have their own bodypartgroups which is what allows them to be worn together. Now the problem for the ear defenders?

They render above helmets. If I do not use this code: <hatRenderedFrontOfFace>true</hatRenderedFrontOfFace> your pawns will go bald. This code is what's causing the issue, so it will always be prioritized to render above the helmet. Pain in the butt.

Can't hire taranchuk this time, cause it's "transpiler" related which he says he doesn't know how to do. Stuck on this problem at the moment.

Excellent work CP, can't wait to see the done product. Tynan should definitely hire you.

Thanks Neptune! I just got finished writing this new post before you replied, some frustrating results but some good progress being made

Chicken Plucker

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #24 on: February 18, 2021, 12:22:44 AM »

So finished the DDT Ghost plate carrier and the Motherlode.

Motherlode is very cool.

Guess what else I finished? Coding so I can release the clothing demo tonight. Yuh-uh.


DOWNLOAD LINK


Goodnight, please give us some feedback
Notes:
- Removed Peltor ear defenders for now, all the other apparel worked on in this thread are there





Edit:

Updated and changed EXFIL Ballistic helmet label, gonna have to work on descriptions and labels later. Too tired. 5AM haven't slept, got work tomorrow, assuming it's PT and freakin' 4PM CQB lesson gg ez

Update 2
Flyye Tomahawk and Maxpedition backpack west and east views fixed to be more centered

Update 3
Fixed Maxpedition and Tomahawk backpack being way off on east view
« Last Edit: February 18, 2021, 08:22:32 AM by Chicken Plucker »
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Chicken Plucker

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #25 on: February 18, 2021, 12:02:54 PM »


Remington 870 MCS

Trying to get stuff done today but I'm needed here and there. Still need to do a 4 miler today and sort food out. Roh-jah (roger)



Also working on a new FLUX helmet, taking its sweet time cause obviously it's not easy and I got other things today.

Chicken Plucker

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #26 on: February 18, 2021, 06:02:56 PM »

Mod Idea Pitch:
"[RH2] Job Applications" (Name is subject to change)

  • You have access to the Comms Console, and a new option to open "Rimdeed" is available
  • Rimdeed allows you to seek new applicants for the small fee of $5000 (price subject to change)
  • Not all details are revealed about the applicant
  • Applicants have randomized text describing themselves
  • Applicants may come from any faction including modded
  • Max 3 applicants per request


Concept UI for Indeed Rimdeed webpage


You spend the silver to seek out new pawns


After 1-3 days a notification letter pop ups "Job applications ready!" and clicking the letter opens this screen.
You may accept more than one applicant, after hiring them, they will arrive within 1-3 days.

  • Screen displays max of 2 skills the pawn is passionate with
  • May or may not show their incapability
  • Has random text to describe themselves, gonna have fun with this feature cause they will say silly things to "sell" themselves

That's my pitch, budget for this commission to be coded by Taranchuk can reach around $100 but he says minimum it'll take is 5 hours so that means $50. I had to seriously consider this cause we all like prioritizing bills and food over mods, so I'll leave the pitch here and see what you all think. Perhaps even better, not that I'm pressuring any of you, that some sugar daddy will decide "yeah go on lad, witness me" and offer putting some funds in. I'll repeat, I do recommend you prioritize your bills, your family and yourself so please don't feel obligated to help with this project.

That's it guys, will continue with the things I can do. I'm only fishing to see how much support this can get within this tacticool community we have (if we have one) since we have like 5 guys and one of them is yourself reading this.





Glock 34 Combat Master, in case you're a retired professional assassin who loses his/her dog in a home invasion, and you have to make those raiders pay.





STI 2011 Combat Master, pistol used by John Wick in John Wick 3





MP5. CQB Train does not stop here





Eickhorn Recondo IV combat knife
« Last Edit: February 18, 2021, 10:38:58 PM by Chicken Plucker »
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Rocket_Raccoon

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #27 on: February 19, 2021, 12:01:18 PM »

Not sure if I can vote but since today I don´t feel so much like myself, I´ll do it anyway.
The job thing sounds fun. Which specific skill stats would be known?

And dropping it casually here, g36 full length or k version would be dope. *cough*
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Chicken Plucker

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #28 on: February 20, 2021, 12:55:32 AM »

Only progress today:

Almost done with FLUX Ballistic helmet, very time consuming to do them compared to the old style since these need more detail


Considering to redo the EXF balaclava, this one is the 5.11 balaclava.

Got in trouble today, missed a meeting I should've known about at 0930 and didn't have a great time getting work parade and a bit of a chewing out. It's a hit to the morale, spent the rest of the day sleeping. Trying to save money too see, so I didn't really have a proper meal all day. Didn't do too great. Still getting used to this life and having to look out for myself, it's not easy at all

Not sure if I can vote but since today I don´t feel so much like myself, I´ll do it anyway.
The job thing sounds fun. Which specific skill stats would be known?

And dropping it casually here, g36 full length or k version would be dope. *cough*

I may just do the normal G36C my friend, but thank you for the suggestion, have considered it and may do it next if I don't do anything else. Current plan is to build up the apparel but it's taking ages cause they're the hardest to make




Here's a KABAR before I go for the day
« Last Edit: February 20, 2021, 01:28:57 AM by Chicken Plucker »
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Rocket_Raccoon

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Re: [1.2] (WIP) Red Horse ² : Tacticrow Expansion
« Reply #29 on: February 20, 2021, 01:17:32 PM »

Well, I will never really get what people seem to have with the c version of the g36  :P
Kabar looks very nice, can´t have enough pointy things to pacifiy :)
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