[1.4] (WIP) Red Horse ²

Started by Chicken Plucker, February 13, 2021, 09:46:24 PM

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What upcoming faction mod are you looking forward to most?

UAC Faction
2 (16.7%)
DOOM Demons
2 (16.7%)
Militaires Sans Fronteries
5 (41.7%)
Star Wars: First Order Faction
0 (0%)
Star Wars: Old Republic Faction
1 (8.3%)
UNSC Faction
2 (16.7%)
Other
0 (0%)

Total Members Voted: 12

Chicken Plucker

#240
VOID
Violence. Omnipotence. Impromptu. Destruction.


"? ? ?"

A high ranking member of VOID. The individual has been known to represent the faction through hijacking television broadcasts in the outer rim. Their control of channels are typically used in an attempt to intimidate, cause distress and to torment those who view them. The shows typically display live executions of captured persons through blood sport.

They consider all who dwell within the outer rimworld an "enemy", kidnapping or killing any individual on sight be it man, woman or child for reasons and motives known only to them.

They are known to use the Nerotonin Type 4 infection as a biological weapon, finding the means to control the most extreme variants. They also have the means of producing the lost Neorotonin-8B "miracle pill" originally created by the Secronom corporation that is capable of curing most known diseases to man, and capable of restoring and regrowing lost limbs.





"Titan"
Description:
A subject infected with the Nerotonin Type 4 (N4) virus. Athletic build and a bad temper, common traits among the subjects known to be more susceptible to the "Titan" mutation.

The Titan mutation causes the subjects' muscle and bone density to significantly increase beyond recorded peaks of physical fitness, it also leads to the subject growing into a gigantic size, towering over even above average human heights.

Due to the N4 infection, their behaviour is typically highly aggressive and animalistic in manner.




"Mother"
Description:
A pregnant woman infected with the Nerotonin Type 4 virus, causing the unborn child to merge with its mother's body. Like many of the extreme mutations, the Mother abnormally grows to a gigantic size.

Survivors describe the mother to have highly corrosive projectile it vomits out from the baby's mouth. Upon death, some say the gasses inside its body causes it to explode, potentially killing those unfortunate enough to be nearby.


"Black Titan"
Description:
A highly dangerous evolution of the Titan variant. The creature has multiplied strength, speed and resistance to damage, its skin described by survivors as "like titanium". Very few survive encounters with the Black Titan, even fewer claim to have killed one.




"Wraith (WIP retexture)"
Description:
A highly intelligent, extreme mutation variant from the Nerotonin Type 4 virus. Unlike most of the infected, the Wraith seems to have more capacity of awareness. It has been known by survivors to outsmart its prey by being one of the few variants capable of setting up traps in highly popular looting areas. Wraiths are highly agile, its long reaching tentacles has seen to the deaths of countless scavengers searching the inner city for food and medicine.


Art by: JangoD'Soul


"Wraith Cannon"
Description:
A huge Gatling gun based on the original design, using "Junkyard" technology, designed by the famous artificers of Fairview. The only known weapon in their world to outshine a GAU-19, though handling the weapon would require superhuman strength that can be achieved through implants or other biological modifications.

It earned its nickname from its reputation of easily tearing Wraiths to shreds.




WIP weapon retextures:
Art by: Fiendakko


"GAU-19"
Description:
A weapon system originally intended to be used in helicopters. Fairview artificers, due to the desperate nature of their circumstances adapted the weapon somehow, someway to be wieldable by a human being. The strength required to carry one, let alone fire it without losing balance would require a person with a highly enhanced biology through body modifications.


"GAUSS rifle"
Description:
A unique weapon crafted by the greatest artificer in Fairview, The Administrator. He especially made it for a survivor, a member of a faction known as "VOID" who found minerals alien to the planet. The weapon was never again crafted or reproduced for anyone, no matter the price. VOID apparently found the means to reproduce it for their other members several years after.


Longshot PP-10
Description:
An upgraded version of the Ironsight 33-F, an anti-materiel weapon. A much needed invention by Fairview's best artificers to allow the most elite of survivors to venture into the dreaded wasteland in the outskirts of the inner city. Much like the Wraith Cannon, they used what is known to them as "Junkyard" technology, utilizing the best available resources in their world.



Art by: JangoD'Soul


"Red Wine"
Description:
A commonly looted alcoholic beverage in the inner city. Thanks to its ability to not spoil after years of preservation, elite survivors have been known to hoard these drinks, buying them in bulk to save them for special occasions, or traditionally, missions they may never return from.


"Caviar"
Description:
A commonly looted, highly preserved food resource in the inner city. Due to it's prominence during the early years of the Nerotonin Type 4 virus outbreak, it has become a popularly created dish by surviving chefs in Fairview.




"VOID Helmet"
A helmet created by the greatest artificer in Fairview, the Administrator, especially for the VOID faction. Much like his other invention, the Dusk set, it is capable of surviving a punch from a Titan. The same cannot be said for the wearer's face.


"VOID Reactive"
The VOID Reactive, designed by the Administrator alongside the VOID helmet, at the time, it was promised to be his greatest invention. He created it for the organization, owing them a debt of gratitude for saving his family from starvation and otherwise the dangerous elements during the early years of the N4 virus outbreak back when VOID were nothing more but a group of non-modified humans, scientists, soldiers and doctors.

This armor would later be known as a symbol to be feared if spotted in the inner city, as VOID members were rarely seen and were known to attack other survivors regardless of whether or not they have any valuable possessions with them. After some time, the people who wore this equipment changed, arguably into something more sinister than the monsters they fought.

Art by: TittyMcswaggy (WIP apparel)




Credits to:
Fiendakko
JangoD'Soul
TMC
Neil Yates, the creator of Dead Frontier
VOID, the original creator of their faction lore

Chicken Plucker

#241

VOID
We are in control.


"Undying"

Colony "A", known to have survived encounters with the entity "VOID" has recently come under attack and suffered heavy losses to odd figures in unique attire from their typical pawns who sported purple reactive armour.

These individuals were described by survivors to be highly aggressive and more confrontational in nature. One was seen tearing the limbs of a fully armoured marine until the said marine perished to blood loss as heavy machine gun fire and charge rounds were exchanged.

Colony A managed to neutralise one of these individuals (the subject will be referred to as "X") after the battle was over. Colony A had some personnel kidnapped and most were KIA. Survivors explained that VOID left, satisfied with the damage.

X is recorded in the autopsy to be that of female human of an athletic build underneath the armour and the mask, found with multiple body modifications that are difficult to observe apart from using specialist machines, due to the nature of "Voidtech" being seamless to human body parts.

4 surviving marines from Colony A began digging mass graves for the fallen. Witnesses the following day discovered the scene of 3 of those marines torn apart, and X's grave empty. Her body was not found among the other corpses.

Colony A later abandoned their faction base and disbanded.





"Volatile Leaper"
Description:
A subject infected with the Nerotonin Type 4 (N4) virus. The Volatile Leaper is a creature that is encountered in rare occasions within the Wastelands of the inner city. Very few alive can tell the tale of even seeing one.

It is an evolution of the Leaper variant, where the subject's skin thickens to a leathery type of material similar to kevlar and the subject's tongue is freakishly elongated into a hardened weapon that is comparable to titanium. The Volatile Leaper is a charred skin, gigantic version of it's predecessor with its features multiplied in strength. It is also one of the fastest known creatures to lurk within Fairview.

Attacking one in melee range is widely considered to be suicide due to the nature of a Leaper's tongue.



"Volatile Leaper"




"Wraith" (Retextured)






WIP weapon retextures:
Art by: Fiendakko


"Dusk Enforcer"
Description: Part of the Dusk Set. The Dusk Enforcer is an otherworldy weapon forged by The Administrator in his later years of being Fairview's greatest artificer. This level of engineering suggested that the Administrator was some kind of world hopper, due to its design defying the laws of physics in the dying planet they currently inhabited.

The Dusk Enforcer has unlimited ammunition.


"Dusk Striker"
Description:
The Dusk Striker is chambered in 12 Gauge, part of the Dusk Set. The Dusk Striker is among the many weapons that can be won through the blood sport games ran every week in Fairview. Elite Survivors were willing to lose their lives over these series of equipment and disputes between clans that couldn't be resolved otherwise were settled in the arena.


"Dusk Carbine"
Description: Part of the Dusk Set forged by The Administrator, the Dusk Carbine has been used by Elite Survivors commonly for hunting the extreme mutated variants from safer distances. It is an anti-materiel rifle that provides almost zero recoil to the user.


"Dusk MAG"
Description: The Dusk MAG is derived from the FN MAG. It is a heavy machine gun chambered in .50 BMG forged by the Administrator. It is typically one of the many heavy machine guns chosen by the elite survivors with body modifications up to their toes. Normal survivors couldn't dream of using one if they had access to it apart from participating in blood sport, due to the impractical nature of this heavy weapon and the amount of resources wasted on its ammunition.

To Elite Survivors with access to large sums of money and ammunition however, this weapon is the bane of many dangerous creatures that roamed the inner city.




"Vengeance Guard"
The Vengeance Guard, designed by the Administrator.

After a cataclysm between several powerful factions in Fairview, many elite survivors agreed with the Administrator that it was time to move forward. His promise to VOID that their Reactive armour will be the only one of its kind was shattered in favour of equipping the best warriors of whatever remained in their world to survive the ever growing list of dangers in the Inner City. Protests by some of the most important names in VOID were made, only to fall to public ridicule and mockery from the rest of the community who cared very little for the secretive organizations' personal plans.

VOID Reactive was never reproduced for anyone else, however, the Vengeance Guard for the shortest time became its equal, if not greater with the only difference being their appearance. The Vengeance Guard allowed for more personal customization.

Art by: TittyMcswaggy (WIP apparel)




Credits to:
Fiendakko
JangoD'Soul
TMC
Neil Yates, the creator of Dead Frontier
VOID, the original creator of their faction lore

Skynert

What the hell is that things? :O <calling TF 141>

ps. nice work

Chicken Plucker

#243
Hello all. Just an update on things.

Due to current affairs with the situation in Ukraine, Taranchuk who codes for the mod series is highly affected by what's going on since Ukraine is his home along with the rest of his family. Thankfully not in the current named places that is under attack as of this post.

I personally believe it is not the appropriate time to give him commission work, I don't know what his status is if he's even still doing commission work, but from what he's told me is that markets are still open over there but jobs have ceased for most people similar to the beginning of lockdown when it was hard to come by food. The difference is things are scarier for them seeing as bombs are going off, killing innocent people and it is unknown if and when things will go back to normal.

For now we can only hope for the best and pray. If any of you wish to donate to Taranchuk, please PM me and I'll give you his Wise details so you can directly help him if you so wish. I don't expect anyone here to, it's just an option if anyone will consider it reading this post since at the moment he seems to have no real source of income.

I'll do my best to continue with VOID faction. Due to the current situation affecting our very way of life, I will cut down on commissioning other artists' help and I will end up slowing down even further on modding because of what's going on. Unfortunately I have to redirect my funds to other things in the meantime that need urgent attention. My job is highly affected by what's going on and I don't know what may happen if things get worse.

Worse case scenario, I may just update all of the Red Horse 1.2 mods to 1.3 if I ever feel that I cannot continue with RH2.




Quote from: Skynert on February 20, 2022, 02:55:51 AM
What the hell is that things? :O <calling TF 141>

ps. nice work

Thank you my friend, good to see you well

Chicken Plucker

#244
Honey, I'm home.  8)



Updates coming:

Uncle Boris
- Size fixes for furniture
- Radio add-on


Rimmu-Nation Clothing 2
- 2 new shell clothing
- 1 new webbing
- USMC webbing retextured
- 1 new backpack

Rimmu-Nation Weapons 2
- New weapons (tbd)



Uncle Boris:
Details on upcoming radio update:
The only song in the mod will potentially be the STALKER music and the Portal music. Any more soundtrack added like before may be done in separate add-ons to prevent mod disk space bloat to those who don't want it.

Details on planned Vending Machine update:
There will now be only one vending machine. No planned returns of food items in this mod, they may be separate mods in their own right. The Vending Machine will function like a comms console where you can access a perpetually online trading service that accepts silver from orbital beacons for food. Makes more sense that way not pulling items directly out of the VM like before due to limited coding, its now an online service.

Detailes on planned brainwashing chair:
It's a chair. You strap a prisoner in and they get brainwashed to significantly lower resistance. Thoughts on such a powerful feature being included in this mod?






Hey all been busy, I'll share the current order for Taranchuk.




VOID 1.3
- VOID is a permanent enemy
- Enlistment requirements is entering a passcode
- Enlist button opens a window that has a passcode with the word "please enter bunker passcode" and a text box underneath
- Entering the wrong code will trigger a red "ACCESS DENIED" text above the text box
- Passcode has to be encrypted so players or coders cannot find it by viewing code in xml or C#
- VOID will no longer be a permanent enemy to the player once enlisted. They will be neutral.

- New VOID bases will spawn around the map, randomly near the player. (Stops if player has destroyed all their faction bases, starts again if they have at least one.)

+ 5 tiles minimum apart
+ 4 new bases maximum

- Please allow me to have a custom VOID Ideology where I can choose each precept in .xml easily and write custom ideology backstory myself

- When rimatomics is enabled, whenever a player nukes a VOID base or the planetary killer map, their nuke fails to destroy the tile and the player receives the letter "Nuke intercepted in orbit"
Vending machine
- Building that when you right click, lets you choose a perpetually online trader
- Trader can be customized by me in .xml
- Trader is like an orbital trader but never leaves, also not classified as orbital trader in order not to be shot down by mod

Custom raid .dll
- Planned to be usable across several mods
- Allows me to create custom .xml for different raids with customizable sounds, letters, pawntypes and however many pawntypes
- Normal raid type
- "Bug Hive" raid type where I can customize the hive with a different texture and sound effects

First Aid Mod:
- Allow use of first aid in bed

CASEVAC Mod:
- CASEVAC'd prisoners are sent to unreserved bed for colonists, not prisoner beds. Fix please

"Brainwash" Mod
+ New prisoner option to "Brainwash recruit"
+ Prisoner is placed into a chair (building placeholder here please)
+ Must be in a room, not outdoors
+ Must have a chair with television facing towards it
+ Must have power
+ Prisoner is left to chair for 4 in-game hours, sounddef of my choice plays around prisoner on loop
+ Prisoner will is reduced by 50 each time
+ Prisoner resistance is reduced by 50 after will is broken each time
+ Prisoner becomes catatonic after each use
+ Only reduces half for Iron-willed prisoners



Gotta go. Am on course and busy, but I've been missing modding and all of you so I've decided to come back and seriously get some stuff done. DOOM is planned to get started soon as VOID is done.

Umbra Company textures for armours and stuff are done, however no plans on weapons and other soft apparel yet.

MSF has been commissioned by someone else, along with my entire MGS mod list to be re-textured by fiendakko. Lots of stuff in the works needing time. See you soon folks.

n3xuiz

#245
the man the myth the legend!

i just wanted to stop by and say that your mods are some of my all time favorites. i'm especially looking forward to void though doom sounds awesome too..


wishing you and Taranchuk all the best!

Chicken Plucker

#246


Can't make the updates live, ran into an issue with the radio. Nevertheless here's the progress on clothing.

New Field Parka, Trench Coat and the Level 1 backpack from PUBG.





Some other new things like USMC chest rig being redone by Fiendakko (Le Faux) and etc. too tired to get into detail now guys.



Radio is returning. Will feature only two tunes in this mod.

Cannot release update as initially expected today because the radio code is broken when I try to play something in the menu. Asked Taranchuk to fix it, among the huge list of things he's gotta look into.

See you guys, got a busy day tommorrow

Quote from: n3xuiz on May 09, 2022, 02:43:15 AM
the man the myth the legend!

i just wanted to stop by and say that your mods are some of my all time favorites. i'm especially looking forward to void though doom sounds awesome too..


wishing you and Taranchuk all the best!

Hey thanks my friend, looking forward myself. The mods have made a huge difference for me in my life in finding a positive hobby and all, and those two have a special place in my heart so I hope I get them done again soon with thanks to the hard work of the rest of the team helping me like Taran and players like yourself who give me lots of encouragement and motivation to keep making the stuff  8)

Take care my friend

Chicken Plucker

#247
Art by SirLalaPyon







PlayerUNKNOWN's Trench Coat from PUBG, no medals. Fully colorable. Wanted this to return alongside the other Trench Coat. Not sure what to call it yet in-game. Open to suggestions, has to be short and I wanna drop the cheesy "playeruNKNOWN" gamerchair crap, will figure it out regardless.

Art by dandman68




Desk lamp and what is intended to be a comms console laptop. Like the radio can be placed on any surface, so whatever table you want, top of a dresser or the floor.

Also plans for vending machine's return, opening it will lead to a trader screen. Food is sent from orbital traders outside the world so it makes more sense than 1.2 version. It's intended to be a spacer vending machine with a retro look.

"Trading mail beacon" may be changed to a modern or cold war style comms radio and will be aptly named "radio trading beacon." All just aesthetic looks for Uncle Boris' Used Furniture mod but will require some end game tech research like their normal counterparts. If anything its just to make your base look a bit more modern but have the same functionality.

Off soon guys, my test week begins next week. I'll celebrate when I pass the course I'm on. Mentally draining and going through personal dramas. Still waiting for things to come together, Taranchuk finishing his coding and me to have more time so I can get more productive with these mods. Will slowly rely less and less on commissions since I can't afford it.

Chicken Plucker

#248


Hey all. An update is imminent, Taranchuk has fixed the radio issues among fixes for First aid and CASEVAC.

Just have the task of coding the weapons, coding new apparel and new furniture in .xml and we're good to go. See you Sunday where it should all be ready. Season 9 here we come.



Found a backlog of equipment done by following artists:
- TMC
- Fiendakko
- Dandman68
- Erok
- SirLalaPyon
- Myself

Stuff like leftover apparel and weapons from last year I've forgotten about, can't believe it's been that long but I've been that busy.

Rocket_Raccoon

Great news, excited to see what the update includes.

Chicken Plucker

#250
Prologue:
- The store bell rings as you open a creaking, old wooden door -

You enter the dusty old Used Furniture emporium, it's been a long time. You can't seem to find your dear old Uncle behind the cashier desk.

The smell of cigarette leads you to a friendly new face inside the store. You hear the blowing exhale of smoke coming from a feminine voice...



"Looking for Boris? He's in the back with some new equipment. The name's Helen, pleasure to meet you."

Season 9: Anti-Armour Boogaloo


Summary:
Mods updated are:

- Uncle Boris' Used Furniture
- Rimmu-Nation 2 - Weapons
- Rimmu-Nation 2 - Security
- Faction - Rangers
- Faction - Task Force 141

Rimmu-Nation² - Weapons




15/05/22 Changelog:
- Added all of the following weapons:
- Z Killer Sword (Zombie Killer)
- Kriss Vector
- Pancor Jackhammer
- ACR
- AS VAL
- FN F2000
- G3A2
- M4A1
- MD97 
- M200 Intervention
- Desert Tech SRS
- Mk14 Mod 0
- SKS
- SVU
- NLAW
- FGM-148 Javelin

- Volume has been lowered across Rimmu-Nation², Rangers and Task Force 141 faction mods
- Brooklyn Smasher needs smeltable research now
- About.xml fixes to credit new artists:
TMC - Weapon art
Erok - Weapon art
Dandman68 - Weapon art























Uncle Boris - Used Furniture


15/05/22 Changelog:
- Preview art changed
- Music radio added (comes with 7 instrumentals)
- Laptop comms console added (able to go on tables and etc.)
- Desk lamp added (able to go on tables and etc.)
- Radio trading beacon added
- Royalty DLC patch for titles to stop complaining about the bed being inadequate
- Wardrobe and etc. can now have walls behind them. Sizes changed.









RH2 Faction: The Rangers
RH2 Faction: Task Force 141
Rimmu-Nation² - Security



15/05/22 Changelog:
- Changed volume of weapons across all mods to be lower




Hey guys, I am out of time today. Unable to fully get all patches out, its a lot more time consuming than I remember.

Vending machine is finished with coding but needs testing and textures, along with Rimmu-Nation Clothing needing some time to have things tested and coded before release. For now Weapons and Furniture mod are the main mods are the ones with new stuff rolled out.


Disclaimer:
Hey all. Just because I started adding Ukraine flags in these previews, does not mean I am hateful of Russia and its people. I don't approve of Ukranian soldiers and civilians dying in a war they didn't ask for. Likewise for Russian soldiers and civilians, I do not approve of them dying in a war they did not ask for. I support the flag by including the stuff in the art because it represents that I am against this war along with many who gave their lives and freedoms disagreeing with it.

I do not hate Russia, I do not hate its people. I do not hate its soldiers. I support the thought of justice against war criminals regardless of what soil they come from. The entire situation is tragic and I am not rooting for either side to slaughter anybody, just wanted to show my support for who I believe to be the main victims of what's going on in Ukraine.

But Chicken Plucker, aren't you a soldier? Don't you sleep at night praying for war?!
No. I like video games, we can all nerd out on firearms and military lizardry. Doesn't necessarily mean the thought of families losing sons, fathers, daughters and mothers are something I revel in. It hits close to home to me because it's happening next door. All wars are tragic. People would be better off without going to one.

Ironic coming from someone who's job and spare time hobby revolves around the subject, but there you have it.

Take care all, see you next update.

Chicken Plucker

Pardon me all. Hotfix done to fix the Zombie Killer sword (AKA Z Killer in-game)

I forgot to change it's texture.  :o

HOTFIX
Rimmu-Nation ² - Weapons


It's fixed as of this post. Please re-download Rimmu-Nation ² - Weapons to fix the issue if you experience it.

Chicken Plucker

#252


Restarted working on VOID. Fell away from RimWorld for a bit to enjoy time off doing other things, modding stressed me out at some point. I intend on finishing what I started, and the current goal is for VOID to come out this October.



This is going to be VOID's new preview. Spoiler alert.





I've made some corporate style propaganda posters. It's not aimed at their enemies, it's more part of their day-to-day if you were a member, this is the kind of stuff they bombard you with. They try to present a perfect world to their secret society, those who they deemed worthy to invite, and they believe that the ends justify the means when it comes to how those excluded from their group are treated.

More coming soon, but big plans for the presentation of the mod and plans to finish all textures, whatever little remains and finish all coding thereafter

n3xuiz

wow. i very much look forward to a return of the VOID mod.

Chicken Plucker

#254




VOID Helmet
WIP, just need to add lines to the metal tube for side view



VOID Reactive (Male)



VOID Reactive (Female)

No shoulder guard version done by TMC a while back. Happy with its appearance, bit too late for last minute requests to change a few things I am not entirely happy about, i.e. belt colour and the grey lining shade looking too close to each other's shade of grey. Ultimately decided to have the shoulder guards removed though I liked them, in order to allow cloaks and coats to look more fluid being worn with the armour.

Working on the cloak currently, then the remaining melee weapons of the faction and then off to code them.

I also plan on a few more previews for their coming workshop page.

Previously unreleased textures here of the most powerful creature from VOID's original planet, added among their ranks.

Devil Hound:


A mutated K9 that broke out of the wasteland barrier and into the inner city, rampaging across the streets of Fairview and soon into your Colony in numbers. This creature is the fastest creature in Fairview. It's natural weapon is it's incredibly matt mercery toothy maw, with highly advanced armours like the Vengeance Guard and VOID Reactive able to withstand it at least once, though the same cannot be said for the wearer's innards.

The main way to defeat this creature is lots and lots of firepower, its main weakness exploited by elite survivors who have faced it before, is its lack of intelligence.

Quote from: n3xuiz on September 27, 2022, 06:27:10 PM
wow. i very much look forward to a return of the VOID mod.

Hey n3x! good to see you again, I look forward to it too my friend.