[1.4] (WIP) Red Horse ²

Started by Chicken Plucker, February 13, 2021, 09:46:24 PM

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What upcoming faction mod are you looking forward to most?

UAC Faction
2 (16.7%)
DOOM Demons
2 (16.7%)
Militaires Sans Fronteries
5 (41.7%)
Star Wars: First Order Faction
0 (0%)
Star Wars: Old Republic Faction
1 (8.3%)
UNSC Faction
2 (16.7%)
Other
0 (0%)

Total Members Voted: 12

Chicken Plucker

#285
1.4 Updates: Google Drive Link



VOID faction:
- Ideology fixes
- Bodypart group fixes for N4 creatures
- Devil Hound fixed, had incorrect sharp protection
- DH south texture fix
- Volatile Leaper, Black Titan, Devil Hound and other N4 general slight buffs on attack speed
- Volatile Leaper armor rating for sharp and blunt nerf, reduced by 10%
- V.O.I.D. advisor dialogue fixes for less confusion
- Melee weapons slightly buffed (not including chainsaw)
- More backstories added for VOID pawntypes in order to stop shuffle related errors
- Removed DOOM backstory defname due to mod conflict it's causing, may cause an error and cause pawns losing adulthood backstories, unfortunately a result of this. Will prevent issues in the future however
- Tweaks to N-4 wanders in, now they are permanently manhunter
- Trading added for VOID, restricted to members of the faction. Currently bugged, needs to be fixed



DOOM:
- toxic resistance inverted
- More backstories added to prevent errors with shuffle




Hotfix
VOID Faction
- More memes banned to prevent weird memes in ideologies

Chicken Plucker

#286
Hey guys, currently a gloomy time for me stressing about VOID and when it's gonna leave beta. Unfortunately as I've said on the steam page, the finish line keeps stretching as more and more problems come out when one issue is solved. I put my confidence in Taranchuk cause I know he can do the job, and I have confidence in myself in that if all else fails, I can restore the mod to how it was when it first came out. Worse case scenario, I blow over 500 GBP for the V.O.I.D. mod, which was its total cost in commissions combined with art and coding through out the years, only to remove a lot of what I paid for because I don't want a broken mod to be forever broken on release, and to be streamed by streamers showcasing its massive issues, with the mod eventually turning into a joke.

Thats the worst case scenario, no use in dwelling on it. That's also enough stressing about it, I'll keep praying over it cause I trust God more than anything when it comes to my worries, on top of other things I pray for.

DOOM progress

Something more light hearted to get the blood pumping, here's progress on DOOM in the meantime.


(A slayer pawntype appears in Rimdeed)



Rocket Launcher is still in progress, it's a pain guys. I got a low res reference, not a 3D model. It has a cocktail of blurry lightning and colours I have to work with, and I have other mods I'm working on so its just been on and off with progress.

Here's some good news. JangoD'Soul is in charge of Bounty Hunters. He is commissioned to do the armours for the faction.

Here is his progress:






One armor 100% complete, the other 3 are coming as you can see. Bounty Hunters seemingly coming out first, ahead of UAC.

UAC is gonna be mine to deal with, all of DOOM mod's old armours, and Fiendakko will take care of the Utilitarian faction. I've decided to give Bounty Hunters the EnPro Plasma Gun from DOOM 3 since we can all safely assume it's not a UAC product, and the Utilitarian will use the MG-88 Enforcer from DOOM 3 since again, it's not a UAC product strictly speaking, so it means they can be their own entity and we can save UAC weapons for UAC alone. If the mods are enabled, I can allow tagging systems to let them take UAC weapons though I'll probably only let higher end pawns do it.

I am very tempted to make one power armor set for cultists in the mod, which will use a demon faction weapon i.e. (bolt shot or whatever that one is) and they will run around with demons and be the ones in charge of bases, allowing the demon faction to be defeatable.

Planned faction structures:

UAC - As UAC always has been, scientists and cowboy soldiers with UAC cerberus serum. UAC shield belt may return under a different name, will be labelled "UAC armor upgrade"
Utilitarian - Private military company. Their personnel are lacking bionics, their main source of protection will be their powered armour. Higher end units, if UAC is enabled, will have UAC plasma gun or HAR.
Bounty Hunters - Natural enemy, Mercenaries. Their personnel have all kinds of randomized bionics from other mods or vanilla. They are a bunch of cowboys, a lot like Utilitarian though less lawful and better equipped. Their culture is in raiding while Utilitarian is more about keeping the peace like outlanders.

Chicken Plucker

#287
1.4 Updates: Google Drive Link



Mod is out of Beta now folks. Taranchuk came through and fixed all known issues that isn't a mod conflict. I recommend starting your save over for a full experience, since VOID has base generation now. Best of luck to you guys, cheers!

VOID faction:
- Nerotonin-V now has toxic resistance
- Planetary killer issues with event fixed
- Trading with V.O.I.D. as a member of the faction has been fixed
- Begging and never being able to annoy V.O.I.D. fixed
- Conversion chamber incidents are no longer V.O.I.D. the monsters inside are from the N-4 faction. DO NOT DISTURB.
- Shieldbelt namespace changed due to MoHAR conflict
- VOID alliance issues resolved (If you have VSE, and alliance issues are continuing, it is a VSE sided conflict with our events, it has been flagged to legodude)
- VOID Base generation issues resolved. VOID Bases are now a thing. Goodluck.
- Red Zone N4 variants health buff
- Fixes for implants
- Fixes for hybernation chamber being craftable
- Corpo double bed drawsize fix
- V.O.I.D. Implant added for Big Brother pawnkinds
- Hediff vanilla injuries duplicate in .xml deleted
- DH sharp armor buff by 5%
- Hotfixes on VOID N4 events
- Credited ko-fi supporters who helped get mod out of beta
- Trading fixes so VOID can sell their implants and melee weapons
- Raid types mixed up

Rangers Faction:
Task Force 141 Faction:

- Enlistment.dll update alongside VOID
- Shieldbelts.dll update alongside VOID



Updated
141 Faction
Rimmu-Nation 2 Clothing

- Balaclavas now cover neck to prevent multiple being worn


Hotfix 2: The Squeakwel
VOID Faction
- Removed logspam of voidenlist, Taranchuk just hid the tick

Skynert

I always forget to look here, forum dont send me notifications. I added VOID to a tribal run. How bad my situation is? I heard that it is/was hardest enemy mod ever

Chicken Plucker

1.4 Updates: Google Drive Link



Special thanks to Gur for funding the war effort. He's paid an exorbitent amount of money to update this mod in particular. Taranchuk flagged me cause he was asking anybody to update it. I didn't want people making profit off of my own work, and having the extra cash money was nice to fund projects here. Much thanks to Gur, I was concerned at first cause it was a lot and I didn't want him doing this out of some concerning welfare reason.

If you're reading Gur, we love you mate. The mod made it in time for Remembrance parade, an event which I am actually going to attend, hence I am so busy(er) lately.

VOID faction:
- Grinder damage nerf, cooldown increase
- N4 Implant prices fix
- Raids will now more commonly include the more difficult units to deal with

British Military Kit:
- Updated for 1.4
(Moved to Red Horse 1 folder in the RH2 Google Drive for 1.4)


Faction: 141:
Faction: Rangers:
- Reinforcements ticket nerf by a few hundred
- Rangers helmet toxic resistance fixed, stat inverted




DOOM


Am still on this launcher. Mans dying, yes, bloody busy and on leave I'll probably spend my whole time updating the mods.

On other new, Fiendakko is almost done being busy so he'll get to Utilitarian soon.

Halo

"uwu what's this?! Frickin busy and can't finish a rocket launcher but you got time mincing to do Halo MJOLNIR Mk V power armor?"

Yes. I will get to DOOM, and after DOOM we do the long due MGS faction and MGS update for the mod. However, hear me out lads, what if I make a barebones Halo mod because after MGS I wanna do Halo? Think about it.

The armor is white, will be colorable. When I do the helmet, visor may be gold like big ol John 117's so that it will resemble your Halo 3 default visors.


Quote from: Skynert on November 09, 2022, 04:15:21 PM
I always forget to look here, forum dont send me notifications. I added VOID to a tribal run. How bad my situation is? I heard that it is/was hardest enemy mod ever

S'bad bro  :o

Chicken Plucker

#290
1.4 Updates: Google Drive Link



DOOM 1.4
- Slayer implant texture slight changes, yellow dot removed
- Slayer implant texture shows on surgery options now for 1.4
- Rocket Launcher added
- Vortex Rifle added
- Switched to 256 px resolution for projectiles from 512 px



VOID faction:
- Implants now show texures on surgery - Morphium




Hey guys, had a bad day today. Something something about the Army not caring if you're injured and wondering why you're failing a physical test because your physical injury preventing 100% capacity of your limb is all in your mind and you are making excuses.


Anyway guys, that's my venting out of the way. Would you believe it, Vortex Rifle took 1 day today to create and the rocket launcher took a whopping 5 or so? It's mad mate. The reference had so much incorrect lighting, red and orange and other blurry stuff I had to fill the gaps for. My next trouble is BFG 9000 cause the reference is the same, it's not a 3D reference from SFM or something where I can take its base appearance from so treat yourself.

That will be the next DOOM weapon coming.

Here's their projectiles if you are all interested:

- Vortex rifle projectile


- Rocket launcher projectile

Vortex rifle had its accuracy for mid and close buffed. It's also gotten an increase in cooldown time because it fires in 2 bursts now, as per normal for RH2 semi-automatic weapons (That aren't anti-materiel or a pistol). Of course if these get CE patches and you play with CE, they will behave differently from what I'm talking about.

Chicken Plucker

#291
1.4 Updates: Google Drive Link

Uncle Boris' - Used Furniture

- Barrack bed
*Increased work to build and construction skill req is now 4

Hand-to-Hand
1.4 version updated, the long awaited "Fix this please" fix

Changes:
Weight vs Weight - You are more likely to fail triggering abilities on heavier enemies than the current pawn using the ability. Becomes near impossible with increasing weight differences

Failure on cooldown increase - 300 ticks increase across all skills (400 for RKO) upon failure to use an ability

Special thanks to Taranchuk as always for his C# coding




DOOM Progress
Queue the Mick Gordon music


BFG 9000 is in progress.
It's big, it is taking long and it is a Big Fricking Graphic 9000

I also realized we don't have 8 weapons to go, but almost 20 weapons to go including the Eternal weapons, new MP stuff I wanna add and some DOOM 3 weapons. Ouch.

Logos:

Bounty Hunters logo. I reconstructed it based on their logo in DOOM MP. It's awesome, I'm happy I saw it cause I think I couldn't have come up with a better one myself.


Slayer's arrival logo, the DOOM scenario logo players get. It's 512 now, will be updated later. Taken straight off google and the game.


512 logo of the UAC, It's pretty much taken straight off google so it has imperfections since the logo that I took it from already had imperfections and weird stuff


Utilitarian. This is their logo, I also reconstructed this along with Bounty Hunters logo. A bit of lore about them I found is that they're part of Titan Corp. Titan Corp from DOOM 2016 was a company that helped construct everything in Mars installation for UAC, so I'm guessing the Utilitarian guys really are private security forces  8) 8)

I have also commissioned AOBA to do 4 more DOOM armours. The Cyberdemonic armours.

The new plan is to have Cyber demonic ex-UAC guys with cerberus serum to be the reason why demons are running amok, and so when you raid their heavily fortified bases, they will have UAC weapons and they will be who you have to beat in order to get rid of the demons.

The armours look well.. Cyber demonic, but you will be a human wearing it. That's how the pawns are gonna be, just overzealous cultists with cool power armour.

Chicken Plucker

#292
1.4 Updates: Google Drive Link


Faction - V.O.I.D.

- Dual Blade added
- All melee weapons buffed
- Stalker buffed, speed and health
- Ship part crash incident frequency reduced. Cooldowns increase
- dual blade made exclusive to big brother/sister and close protection V.O.I.D. members
- pawnkinds of senior status now labelled "senior member"
- reduced acid spread of volatile implant


Dual Blade
A once legendary weapon that arena users wielded in Fairview to take out minigun wielding enemies.

I added the Dual Blade for V.O.I.D. to step away from BFG 9000 for a bit cause it's doing my head in with how big it is, and I wanted the Big Brothers/Sisters to have a bit more variety in weapons. I also checked out Vanilla's monosword and I felt more liberated to buff the stats of the melee weapons since even vanilla has powerful melee like that.

Anyway, this thing is gonna sting. Nice prep for the Crucible later

Chicken Plucker

1.4 Updates: Google Drive Link

Mod Added: (Beta)


DOOM Bounty Hunters Kit
- Mod added, beta


DOOM
- BFG 9000, DS-117 Shotgun and Crucible added


VOID Faction
- VOID Contact relations bug after enlistment and VOID turns hostile fix
- Base generation has no tiles under furniture fix
- Arresting pawns in VOID contact doesnt result in VOID attacking, they just walk away fix
- VOID pawns for planetkiller event stealing their own base furniture and leaving fix
- Updated enlist.dll

141 Faction
Rangers Faction
- Updated enlist.dll

Rimmu-Nation Weapons

- ACR rotation fix
Rimmu-Nation Security
- Volume fixes C4 and claymore

Rimdeed

- Trade-in error fix

Brainwash chair mod
- Multiple chairs for one TV error glitch
- Pawns having mental breaks during brainwash now prevented

- Credits to JangoD'Soul and Taranchuk.



I've gone and started using Vector magic to rush the BFG 9000 and other DOOM weapons. I've touched up some of the stuff but vectorizing the stuff to get the same effect of a few days/several hours of work including preview art is made so much easier and time is saved.

That said, I'm sleeping late and I have remembrance parade today. See you guys, enjoy as always.


Chicken Plucker

#294
1.4 Updates: Google Drive Link

Mod Updated:


V.O.I.D. Faction
- Fixed planetkiller incident since reinforcements are too strong
- Added loot to destroyed conversion chamber
- Added loot to destroyed planetkiller weapon
- Removed point reqs for conversion chambers again, but cooldowns still intact

Skynert

I just wanted to tell that fighting VOID with psycasts is so satisfying. Oh and did you saw this? Rimmunation by Tales of the Rim

https://www.youtube.com/watch?v=dPBLW1FJ5Jg

Chicken Plucker

#296
Progress report

Hey guys. Been working ceaselessly, not been sleeping right but you know how it is lads.



Progress on faction fixes, V.O.I.D. features and etc:
- Bug fixes
- Requested new features:
*"Protocol" - Players who join this faction may enter protocol codes which will lead to:
A) V.O.I.D. declaring peace to everyone because you have just given a super serious phrase that they have to follow
B) V.O.I.D. promotes you to advisor and you get extra benefits in the faction, i.e. pay rise and advisor related implants that was not available to you.

*"Hostage Rescue" - Event where a negotiator messages you to let VOID prisoners go or they're going to be upset

Waiting on Taranchuk for this to finish. Commission got inflated as per standard.


*Queue Mick Gordon music again*

DOOM


Preview art for Bounty Hunters. I didn't have a clue what to do and I didn't wanna grow too reliant on vector magic software, cause if I get carried away always using it, my style will be lost and I will pretty much be limited by the program.



The preview was inspired by this AI art. I needed some ideas so I wrote "Bounty Hunters from DOOM escorting a VIP" and got this instead. You guys will see the big title soon, just making some massive changes cause I ripped their stuff from 141 code. Yes, I know what you're thinking. The AI art looks better than my peasant stylized preview. Sadly the AI didn't get the bounty armours right.


Robo Cola:
From DOOM 3, will be a soft drink the bounty hunters will carry around.


Sotoxi:
Again, from DOOM 3. I found old unused cigarette textures from 141, I figured, why not add it for Bounty Hunters. It will just be coded after smokeleaf, so you guys are looking at a box of smokeleaf cigarettes that look like normal cigarettes. 420 blaze this guys, this is how you know Bounty Hunters is the true gamer faction.


S3 Plasma Gun:
You guessed it. From DOOM 3. This is a variant of the UAC plasma gun, in fact it is the third model created for their security forces. Unfortunately due to its weight and unpleasant appearance in the eyes of a security advisor, Union Aerospace had the weapon replaced and thus, the next generation of plasma weaponry began development so they can get mag to grid, get rid of it.

This Series-3 model of the plasma gun is UAC surplus that ended up in black markets and sold to other agencies. This is where the Bounty Hunters got their free gucci stuff.

The plasm projectile of this weapon has more stopping power and is faster than the current generation of UAC Plasma projectiles. It has more damage, though the downside of this S3 Plasma Gun is that for longer ranges, it has less accuracy than the already lacking Plasma Rifle due to it's carbine nature, and it has a slower fire rate.

The Bounty Hunters use this as their main weapon, if you have DOOM mod enabled or other DOOM Factions later, they will also use current generation UAC equipment.


S1 shield belt:
Series-1 of the UAC shield belts. This the first generation of shield belts UAC made for security forces, it has been replaced due to no longer being deemed serviceable by their head of security. Their personnel required greater protection at higher rates of charging, which this shield belt does not offer as well as the successor does.

It is used by Bounty Hunters now. They knicked it from ebay and wish.com (true story)

UAC progress:


Here he is, the Wildcat. Just his 'ead.

Behind schedule by my goal by 2 days. I intended to have 1 UAC armor per day but sadly guys, not the way the cookie crumbles. Other mods are in progress too. I have begun collaboration on the side with Halo armours, so standby on my word on that.

Halo is definitely happening after we finish DOOM, it may find itself having early small scale mod releases alongside MSF by the time we are finished with or finishing DOOM.



Quote from: Skynert on November 14, 2022, 03:07:07 AM
I just wanted to tell that fighting VOID with psycasts is so satisfying. Oh and did you saw this? Rimmunation by Tales of the Rim

https://www.youtube.com/watch?v=dPBLW1FJ5Jg

Hey bro! Sorry for my late reply man. I'm happy you're having fun for once with V.O.I.D. I remember you didn't wanna play with them initially. I did see it! I loved it, it was hilarious. I left a comment myself

Chicken Plucker

1.4 Updates: Google Drive Link

Mod Added:


Faction: Bounty Hunters
- Mod added

Updated mods:
DOOM
DOOM Bounty Hunters Kit (Beta)
- Thingcategories arranged

Randy Burgers
- Thingcategories softdrinks arranged

Rangers Faction
141 Faction

- Thingcategories softdrinks arranged
- Text to say why you're rejected if you try to join an enemy



Too tired, kept up all day and night fixing this. It's myday today.

https://steamcommunity.com/sharedfiles/filedetails/?id=2889605556

Here's full previews on BH faction, cheers guys

Skynert

QuoteHey bro! Sorry for my late reply man. I'm happy you're having fun for once with V.O.I.D. I remember you didn't wanna play with them initially. I did see it! I loved it, it was hilarious. I left a comment myself

Dont worry. I know. But I decided to rp as Psy-Monks, and saw that you can reason with them. I choose 2nd dialog option and was peace for 1 day. Well it was their choice. I only hope that I won't be forced to use nukes ;/

williamb1995

you no longer do mod spec ops or contemporary / modern warfare? like you did before