Progress reportamundoHey guys, just confirming that I did die on the assault course and the green exercise that followed thereafter.

Jango has finished all Mando and First Order textures. I'm very busy these few months so progress will be slow as per usual.
Upcoming (textures done):
- Utilitarian
- First Order
- Mandalorian Mercenaries
- MSF & Metal Gear Solid mod
The following just needs weapon textures, .xml and some C# stuff here and there.

The preview for the First Order faction will look something like this. Admittedly I need to get back in the game since I'm feeling rusty on doing previews by hand.
Plans for First Order faction's behaviour:
- They will tax you much like the Galactic Empire in Jecrell's mod, however they will charge using silver.
- Tax collecting party like Royalty DLC features for tribute collectors
- If you are friendly with the First Order they will send friendly patrols in random sets of days in your map
- Friendlies sent by First Order when player is attacked automatically if they are at least neutral in relations
- First Order officers will carry an artillery bombardment accessory that goes in the belt layer
- If enlisted, they will feature a trader that only sells first order pawntypes
- First Order officers will wear gold or platinum colored stormtrooper armor with their matching capes
- Elite units will feature Sith Troopers, Special Forces and Relic Raiders
- Will likely be hostile to all factions except the player, civil outlander union, rough outlander and civil tribals.
Planned unit types:
- StormtrooperStandard Troopers. Will feature a melee version with Z6 riot control baton and shield belts for those TRAITORS
- Stormtrooper (Corporal)Better stats than the average trooper

- Heavy
Average trooper with a heavy blaster.

- Specialist (Sergeant/Sniper)
Higher stats in shooting, more or less an NCO trooper with a sniper type blaster.

- Officer (Captain)
Well rounded trooper, may be equal in skill to special forces. Will have orbital bombardment accessory (if implemented).
Will have high stats in social and intelligence.

- Flame trooper
Will be carrying flame thrower type weapons that will ruin your colony. Average trooper in terms of stats.

- Special Forces
Higher stats than all average pawns

- Raider
Higher stats than Special Forces

- Sith Trooper
Equal stats to Raiders though their weapon will be unique

- Officer (Commander)
Highest stats of all the troopers, the faction leader. Will have orbital bombardment accessory (if implemented)
Will have high stats in social and intelligence.

- Officer (Trader)
Commander pauldron, to prevent spamming of orange pauldroned officers, will be restricted to trader role. Will be equal in stats to the Captain and Special Forces.
Will have high stats in social and intelligence.
The better the unit type, the higher their stats will be for combat. I am undecided currently if I should make First Order bases similar to VOID where they are not vanilla generated. Would like to hear your thoughts there.

Utilitarian on the other hand will be steady in terms of skill (within reason), they will feature better trained fighters than the First Order, however the First Order's best units combined with their lower tier pawns will be overwhelming to say the least.
Utilitarian textures here. Some finishing touches and I'll do their singular rifle and get to work on them first. Many thanks to Fiendakko for working his butt off and doing many revisions for these
I'm away on course again, another week away after on another green ex. Still waiting on:
- UAC: Chicken Plucker
- UNSC Spartans: TMC & Serina Enjoyer
- Old Republic: JangoD'Soul
- Cyberdemonic Armors: AOBA
- demons: Chicken Plucker
- Everything else .xml and weapon textures: Chicken Plucker
- C#: Taranchuk
The costs when I do get charged for these are a massive hit on the wallet. It's $120 per 4 armour sets from me so I hope the reception on these mods when they come out will be positive and potentially result in more people donating to continue funding future projects. Obviously it's never necessary for people since mods are mods and will always be free, but I'm just venting the ouchie on over 300 USD spent on Jango, TMC and Fiendakko so far since 2023 began not counting Taranchuk's C# bill that goes well beyond that.
Anyways, see you guys soon with some progress. After First Order and Utilitarian I plan to press on with UAC to complete all human factions with DOOM, polish the mercenary system and potentially release the Mandalorians and work on them alongside or just before the demons. I know the bulk of the work with demons will be on me since the monsters are gonna be my bag. Hopefully AOBA finishes the cyberdemonic stuff to a high standard.
As busy as I am and as slow as the progress is, I can't wait for the chaos that will be First Order imperials, UAC and V.O.I.D. shooting each other while a Cyberdemon lobs rockets at everyone. I may allow the First Order to side with UAC, so we'll just throw in some Marauders with their Crucible axes that will make everyone here happy.