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DOOM Expansion is coming. What faction are you looking forward to most?

UAC - The classic Union Aerospace soldiers
- 2 (25%)
Utilitarian - Private army
- 3 (37.5%)
Bounty Hunters - Mercenaries
- 1 (12.5%)
Demons - Very weird lookin skeletons
- 1 (12.5%)
Night Sentinels (currently not planned)
- 0 (0%)
Demon cultists - Would be part of demons faction, allows them to be beatable
- 1 (12.5%)

Total Members Voted: 8


Pages: 1 ... 20 21 [22]

Author Topic: [1.3] (WIP) Red Horse ²  (Read 98790 times)

Chicken Plucker

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Re: [1.3] (WIP) Red Horse ²
« Reply #315 on: January 10, 2023, 09:34:28 PM »

1.4 Updates: Google Drive Link


RH2 Faction - V.O.I.D.
- Nerfs for the higher end monsters, reduction of armor rating for sharp and blunt slightly
- Fixes on archonexus bug
- Fixes on resurrection related bugs
- Base generation bugs when you attack through drop pods fix
- "Game slowing down" related bug report fix
- Excess disk space of 130MB used by mod removed for ludeon and steam copy

Rimdeed
- Trade-in error fixes
- .git file removed
« Last Edit: January 10, 2023, 09:39:28 PM by Chicken Plucker »
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Chicken Plucker

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Re: [1.3] (WIP) Red Horse ²
« Reply #316 on: January 14, 2023, 10:05:35 PM »

1.4 Updates: Google Drive Link


RH2 Faction - V.O.I.D.
- VOID contact now in dev mode
- VOID contact now in mod settings
- VOID contact fixes

Rimdeed
- Trade-in bug fixes

DOOM
- Crucible now needs 20 intellectual and 20 crafting skill to create
- Crucible now needs 25 spacer components, not 10

Faction: Bounty Hunters
- Armor now gets tainted by dead
- Combat power for low to mid tier pawnkinds raised by a minimum of 20 depending on type. Higher tier pawns unchanged.

DOOM: Bounty Hunters Kit
- Armor now gets tainted by dead
« Last Edit: January 14, 2023, 10:07:54 PM by Chicken Plucker »
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Chicken Plucker

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Re: [1.3] (WIP) Red Horse ²
« Reply #317 on: January 15, 2023, 04:00:45 PM »

Hey guys. Monday morning tomorrow Im gonna be executed in an assault course. I’m doing it despite injuries. If you never hear from me again you know why.

For King and Country!

Progress so far:
DOOM




Armors are done, just helmet left according to Fiendakko. Utilitarian guys, they’re gonn shoot some people ruh roh

Star Wars


Hehe okay this is what I’m talkin’ about lads, glory to the empire you know what I’m sayin’? Heavy gunner webbing for first order troopers. Poor lad has probably never seen an obstacle course or a biff chit in his life but that’s lucky for him innit



First Order Raiders and Mandalorian Executioner helmet.

The First Order Raiders are elite special forces dudes who serve the glory of the empire to retrieve artifacts for the glory of the empire. They’re like, cool yo.

Look guys I ain’t even lyin to you but First Order is looking mad drippy right now thanks to JangoDSoul

Chicken Plucker

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Re: [1.3] (WIP) Red Horse ²
« Reply #318 on: January 23, 2023, 06:23:15 PM »

Progress reportamundo

Hey guys, just confirming that I did die on the assault course and the green exercise that followed thereafter.



Jango has finished all Mando and First Order textures. I'm very busy these few months so progress will be slow as per usual.

Upcoming (textures done):
- Utilitarian
- First Order
- Mandalorian Mercenaries
- MSF & Metal Gear Solid mod

The following just needs weapon textures, .xml and some C# stuff here and there.



The preview for the First Order faction will look something like this. Admittedly I need to get back in the game since I'm feeling rusty on doing previews by hand.

Plans for First Order faction's behaviour:
- They will tax you much like the Galactic Empire in Jecrell's mod, however they will charge using silver.
- Tax collecting party like Royalty DLC features for tribute collectors
- If you are friendly with the First Order they will send friendly patrols in random sets of days in your map
- Friendlies sent by First Order when player is attacked automatically if they are at least  neutral in relations
- First Order officers will carry an artillery bombardment accessory that goes in the belt layer
- If enlisted, they will feature a trader that only sells first order pawntypes
- First Order officers will wear gold or platinum colored stormtrooper armor with their matching capes
- Elite units will feature Sith Troopers, Special Forces and Relic Raiders
- Will likely be hostile to all factions except the player, civil outlander union, rough outlander and civil tribals.

Planned unit types:

- Stormtrooper
Standard Troopers. Will feature a melee version with Z6 riot control baton and shield belts for those TRAITORS

- Stormtrooper (Corporal)
Better stats than the average trooper

- Heavy
Average trooper with a heavy blaster.

- Specialist (Sergeant/Sniper)
Higher stats in shooting, more or less an NCO trooper with a sniper type blaster.

- Officer (Captain)
Well rounded trooper, may be equal in skill to special forces. Will have orbital bombardment accessory (if implemented).
Will have high stats in social and intelligence.

- Flame trooper
Will be carrying flame thrower type weapons that will ruin your colony. Average trooper in terms of stats.

- Special Forces
Higher stats than all average pawns

- Raider
Higher stats than Special Forces

- Sith Trooper
Equal stats to Raiders though their weapon will be unique

- Officer (Commander)
Highest stats of all the troopers, the faction leader. Will have orbital bombardment accessory (if implemented)
Will have high stats in social and intelligence.

- Officer (Trader)
Commander pauldron, to prevent spamming of orange pauldroned officers, will be restricted to trader role. Will be equal in stats to the Captain and Special Forces.
Will have high stats in social and intelligence.

The better the unit type, the higher their stats will be for combat. I am undecided currently if I should make First Order bases similar to VOID where they are not vanilla generated. Would like to hear your thoughts there.



Utilitarian on the other hand will be steady in terms of skill (within reason), they will feature better trained fighters than the First Order, however the First Order's best units combined with their lower tier pawns will be overwhelming to say the least.

Utilitarian textures here. Some finishing touches and I'll do their singular rifle and get to work on them first. Many thanks to Fiendakko for working his butt off and doing many revisions for these

I'm away on course again, another week away after on another green ex. Still waiting on:
- UAC: Chicken Plucker
- UNSC Spartans: TMC & Serina Enjoyer
- Old Republic: JangoD'Soul
- Cyberdemonic Armors: AOBA
- demons: Chicken Plucker
- Everything else .xml and weapon textures: Chicken Plucker
- C#: Taranchuk

The costs when I do get charged for these are a massive hit on the wallet. It's $120 per 4 armour sets from me so I hope the reception on these mods when they come out will be positive and potentially result in more people donating to continue funding future projects. Obviously it's never necessary for people since mods are mods and will always be free, but I'm just venting the ouchie on over 300 USD spent on Jango, TMC and Fiendakko so far since 2023 began not counting Taranchuk's C# bill that goes well beyond that.

Anyways, see you guys soon with some progress. After First Order and Utilitarian I plan to press on with UAC to complete all human factions with DOOM, polish the mercenary system and potentially release the Mandalorians and work on them alongside or just before the demons. I know the bulk of the work with demons will be on me since the monsters are gonna be my bag. Hopefully AOBA finishes the cyberdemonic stuff to a high standard.

As busy as I am and as slow as the progress is, I can't wait for the chaos that will be First Order imperials, UAC and V.O.I.D. shooting each other while a Cyberdemon lobs rockets at everyone. I may allow the First Order to side with UAC, so we'll just throw in some Marauders with their Crucible axes that will make everyone here happy.
« Last Edit: January 23, 2023, 07:26:38 PM by Chicken Plucker »
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Chicken Plucker

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Re: [1.3] (WIP) Red Horse ²
« Reply #319 on: January 28, 2023, 05:35:02 PM »

Progress Reportamundo 2

Fiendakko has finished all Utilitarian textures. I just asked him to correctly label the filenames and fix one of the armors which only have one set of pouches compared to the ref.

(Note to self: Add rifle slings)

Here's the future preview image for Utilitarian. Drew it over some of the textures in the mod and this reference here:



It's okay guys, I still got it.  8) I honestly started to believe I wasn't able to continue the tradition of these detailed previews anymore. The original background was artwork I've touched up also.

Obviously the guys are doing a CASEVAC and correctly leaving one person with suppressive fire while they're moving because they're awesomely trained individuals who don't break the golden rule of "no movement without fire". I feel it's an excellent detail and intro for who these guys are in one image.



MG-88 Enforcer
Chambered in 7.62x51mm NATO from DOOM 3, will be standard issue for Utilitarian pawnkinds.

Pawnkind food type:
- Survival Packaged Meals
Will be the standard food for the pawnkinds, no need for me to make a new ration pack.


- Thirsty Burst
Lemonade freshness.

No cigarettes since the Bounty Hunters already have Sotoxi, but I'll code it so that Utilitarian guys spawn with them if both mods are enabled. The mod is almost out, just some more work to do regarding UI art and all the coding. Afterwards I'll do First Order if Taranchuk does their C# and get back into UAC.

In other news, Serina Enjoyer is almost finished with Mark V(B) power armor for Halo.



Just need sides and other helmet views, then I'll ask for Air Assault. I intend to make him do Spartan III armors, all the ones Noble Team uses and Hazop. I've still got a lot of work to do while busy with career so this is gonna be a grizz to get demons out.

I am thinking about adding mechs for both First Order, Utilitarian and UAC. We'll see where that goes but I'll leave it cut if its too much trouble. They would function as mechanoids since vehicle mods be damned, they just won't seem to come so I'll figure out a way to do it myself for factions even if they aren't vehicles.

See you guys later, hopefully with a mod release and bug fixes.
« Last Edit: January 28, 2023, 06:01:37 PM by Chicken Plucker »
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