New to modding, working on BIONICLE total conversion

Started by Captain_Redbeard, April 21, 2021, 04:18:20 AM

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Captain_Redbeard

Hi everyone,

This is my first post on this forum, so apologies in advance for any noobiness. I was a big fan of BIONICLE as a kid, and despite it's immense popularity at the time there are very few games or mods out there that are any good (with notable exceptions such as Crainy's Quest for Mata Nui project). I'm also a pretty big fan of Rimworld, and figured that Rimworld would actually be a good template with which to create my own total conversion mod, especially with many of the additions from Royalty.

As of right now, I'm keeping my ambition in check by starting small. I wish to add six new weapons into the game, each with their own functionality. I've already done the textures and masking for one of them, which you will find as an attachment to this post along with a reference image (although I'm still working out how to apply the texture to the object in-game). I have a basic grasp on the XML code, although I'll need a fair bit of help as the scope of the project expands.

If anyone's interested in helping me out with this project, I would much appreciate it. If there's enough interest here, I'd love to keep you all posted on my progress.

Regards,
Captain Redbeard

ChirpScree

I wish someone can help you on this. Keep us posted!

Captain_Redbeard

I appreciate the support  :D. I have someone from the Bionicle community who's offered a helping hand, he has some coding experience but hasn't made mods before, but we'll see how we go. I've also completed the other five Turaga staffs.


m1st4x

Hey Captain,
to get your first weapons into the game, check out other mods that do the same - a general advice to new modders.
Wish you the staying power!
-m1st4x


Captain_Redbeard

I've looked at a few guides now, but I'm struggling to find ones that will use my textures without me needing to do something wacky. The coding stuff isn't a problem for me, it's just getting the textures to apply to the weapons. If there's a guide out there that covers that, please link it.

Canute

I am not a modder, but i just would take any weapon mod.
For testing seperate one of the weapons.
Then adjust the defition names,names,description with your bionicle ones.
Copy your textures into the texture folder of that mod, and adjust the texture name.

But don't forget with XML mods you only can create simple weapons.
Weapons with special effect you need to do it with c#, then you should look into the plaque gun tutorial.
https://www.programmersought.com/article/92514925993/

Captain_Redbeard

Cheers, I'll look into it. I'll keep them simple for now, but may add more advanced features later.  :)