[MOD] (Alpha 6) Superior Crafting v2.11: The Stim Fix! [Updated]

Started by Abrexus, August 14, 2014, 07:39:00 AM

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What do you think of the shooting range?  Would you like to see more skill enhancing buildings?

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I've never used it
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Total Members Voted: 0

Voting closed: August 23, 2014, 06:24:29 PM

mrofa

All i do is clutter all around.

Hadesos



eh

okay it finaly loaded after 20 min and then this happened lol
again only with this mod


Iwillbenicetou

I had a similar problem. Did you disable a mod that had map gen, custom events and items in the game from a mod, but the mod was disabled
Mod Help! The basics on how to download mods!


Iwillbenicetou

Mod Help! The basics on how to download mods!

Stoner

I've had a problem similar to this. Above.

I am seeing loading problems reported as well as the flip out of the game.

I do know for a fact, the T's Mod which adds cotton and cotton related things. But this mod has its own cotton system. That causes conflicts.

As far as the long ass loading times. That is a very rare problem with Rimworld in general. Its been reported in all Alpha builds. As far as I've seen they have not yet found a fix for this, so ya kinda just gotta live with it for now.
Nub coder. I can only help so much, Google is the master.

JuliaEllie

The game freaks out like this if you try to load a world which has an item (or anything else) that isnt defined anymore (ie - removing mods you used before or a change in the definitions of a mod in an update.)

Dojii

My wooden walls (not the logs walls) won't transmit power.
There is nothing I can do to use the build-in conduits. *?*

http://i59.tinypic.com/29fqjjm.jpg

CounterFact

Quote from: Dojii on August 20, 2014, 01:15:12 PM
My wooden walls (not the logs walls) won't transmit power.
There is nothing I can do to use the build-in conduits. *?*

http://i59.tinypic.com/29fqjjm.jpg

Try researching construction I or II (or even III?). You have regular wooden walls and ones with a build in power conduit.
The information is not displayed correct for the ones that don't have a power conduit. You'll see what I'm talking about when you research it.

Dojii

Yes I just got it, thank you.
The information for the first generation wood wall is very missleading. ;)

Crazytoast42

#130
http://gyazo.com/977f637be476c934454aa2f84cce1267
Is that supposed to happen, because it just did.
:(

Abrexus

Quote from: Dojii on August 20, 2014, 01:57:16 PM
Yes I just got it, thank you.
The information for the first generation wood wall is very missleading. ;)

That's my bad...it's a typo.  Thank you for pointing it out though!  I'll have it updated for version 2.0!

bluestrike15

So for some reason, When I deleted the " = 54000" part of the "private int burnDelay = 54000;" the torches are still burning out. If anyone could help me make it so the torches stay instead of going out I would appreciate the help.

theubie

Try removing the line:

<tickerType>Normal</tickerType>

From WoodTorch in Building_furniture.xml

It'll prevent the object from getting ticks, which means it'll never reach the amount it needs to trigger the destruction.