cloning station

Started by BetaSpectre, August 14, 2014, 02:56:42 PM

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BetaSpectre

I suggest that the game include a new building called a cloning station

There Pods/Vats can be attached to either recover lost limbs/organs for your own colonist or create new ones with the option to choose their occupation.

These Vat grown colonists will lack many skills but will ensure that losing your only xxxxxx won't end you or force you to kill/sell one of your own.
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                           TO WAR WE GO

Avenger1001

I think cloning more colonists is too OP, but I support the limb growing idea. Surely that would be old tech by then? It'd take some time though!  :D

TL_ARMY

I was thinking SS13 (( A BYOND game )) Cloning would "revive" a colonist, making them stronger too (( IN MEELE )) but it comes with a price. Cloned person loses his memory and might be shocked/scared after cloning, or go into coma. Or they might go crazy and start killing alot of people. My point is that cloned people are mysterious, and gain negative things after cloning. Also you cannot clone a person who has been rotting for 1 day or so. Cloning must happen fast and without problems. If there is a power shortage during cloning, a half baked human comes out of the vat dying. People those are dead can be cloned only, so you cannot clone a guy, who has full health, and keep the original person and clone. After cloning has happened, a skeleton comes out of the scanner.