Unloading stuff from pawns in caravans on mental breaks.

Started by GoblinCookie, August 02, 2021, 03:27:31 PM

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GoblinCookie

I am afraid to say that the most stressful part of the game is when you decide to move your base and then there is always someone who has a mental breakdown and requires the whole caravan to wait, during which time their own bars inevitably decline causing further mental breakdowns (and so on).  Apparently the solution is to boot out everyone who has a mental breakdown, so the others can leave the map and then have them wait off the map for him to recover and create his own caravan.

This solution does however have a potentially fatal flaw.  Items are loaded onto pawns essentially randomly with no regard to whether they are about to mentally breakdown.  While waiting outside is a good mechanic if the pawns that did have a breakdown have food on them, it is entirely possible than the pawn with the breakdown is the pawn that is carrying all your food. 

That is why I am proposing that we be able to 'unload' pawns that are mentally broken, similar to how it is with animals and then we would be able to load any items onto our caravan separately.