[1.3.3067] Disabling cutting in growing zone does not work

Started by Desivy, July 21, 2021, 05:25:21 PM

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skullywag

I would say grab the worktab mod and then you can set the prioritys of the individual work types and have people who do sowing before harvesting (those with low plant skill) and have some who harvest first etc.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Ark

Worktab (which is an absolute must have) and toggle harvest mods are excellent solutions of course, but that doesn't stop newbies from scratching their heads in confusion and reporting this as a bug yet again.

Locklear

Quote from: skullywag on August 17, 2021, 09:34:29 AM
In what scenario would you NOT want to harvest?

The hay field inside my animal pen when I have too much hay stockpiled already.

skullywag

Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Pheanox

I'm reviewing this and I'm not sure a clarity pass is needed here.  The text of disable cutting is: "When disabled, colonists will never cut plants in this zone. They will sow new plants in spaces that are already empty, and harvest." (Emphasis mine)

What can be done to make this more clear that this disables cutting plants other than the crop?