[1.3.3071] Helpers kidnap your pawn if they leave while rescuing it.

Started by AbcLmn18, July 25, 2021, 01:08:48 AM

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AbcLmn18

If a friendly quest-helper pawn (eg., a mercenary) decides to leave (eg., because the quest is over) in the middle of rescuing a player's colonist, the mercenary keeps carrying the colonist off the map. Once the mercenary leaves the map, the "kidnapped" message appears.

A more sane behavior would be to drop the colonist immediately instead.

The screenshot below demonstrates Honorius kidnapping Slick with a smug look on his face. Ancient macro-engine block appears at the background. The work somehow combines the concept of lawfulness with an absurdist style.

Oculyn

#1
1.
When i came from a worshipper's village, i took one of the raiders of their reinforcements as a prisoner. As the caravan with the prisoner entered my colony, i told one of the refugees present due to a quest to escort the prisoner to prison.

2.
Right before they reached the prison cell, the refugee quest had concluded and the refugees were all leaving. But the refugee escorting my prisoner kept carrying her and walked right off the map.

3.
I would have expected the refugees to either finish their assigned task or to drop anyone they are currently carrying.

4.
Have a caravan which includes a prisoner enter the colony
have a refugee quest that is about to expire
make one of the refugees carry the prisoner to a cell
wait for the refugee quest to end

5.
Savegame where the refugee "Hammer" is about to carry the prisoner off the map:
https://drive.google.com/file/d/1k7KbuHi1_FJ3wObc4ONQbSkAGgh3luai/view?usp=sharing

Edit: Mods used + order:
Harmony
Better Loading

Core
Royalty
Ideology
Camera+
HD Pawn Rendering
Music Manager
Slave Corpse Filter

Pheanox

Thanks for this bug report, I've added it to the list of things to fix!  We resolved a related issue last update.