[1.3 Ideo] Terminal Defenders allow themselves to be imprisoned without a fight

Started by ToastedAmphibian, July 27, 2021, 04:10:40 AM

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ToastedAmphibian

Got a relic subquest to go to a neutral tribal village and hack a terminal against their will. Selecting one of their sleeping spots allowed me to claim it, and assign it as "For Prisoners". I then Claimed the door to the room, arrested all 4 tribals, hacked the terminal, and reformed the caravan with my 4 new meals on wheels. Quest successful. I would expect non affiliated villagers to resist being imprisoned in their own village by people they are will to fight to the death to keep from touching their artifacts.

To Recreate, Load save, Claim Sleeping Spot and Doors, Arrest all villagers. (Lover has 100% chance.)


moi75ts

1.3.3076 no mods royalty and ideology
during the quest when you have to go to a tribal village to hack a terminal to gather information about a relic i arrested a tribal pawn, a message popped up saying that the tribals attacked me but they weren't

I was expecting for the tribals to start fighting me

steps :
1 : go to a woreshipful village quest in ideology
2 : arrest a enemy pawn
3 : if the arrest was succesful the other enemies will not react event though there is a message saying the opposite

save : https://drive.google.com/file/d/1BzusNkOlyC-thMEQRHXwwlJesOWvDg2V/view?usp=sharing

Bobbo

Good evening, I'm here to report another bug I've encountered in the game.

My own circumstances were that I was to find a relic for my own religion, which of course requires 5 hints in order to find the true location. For my third hint, it led me to a village worshiping a computer once more.

What happened was that I was messing around on the map, using the claim tool. Then, I was able to claim their own buildings. Doing this would create an odd effect where the village would not be mad at me if I shot at a claimed part of their village, such as a chair, wall, or even their sandbags. What is expected to happen is that they get hostile the moment their property is damaged, but instead they don't do anything. At best, they would flee if too close to the action. I even tried this in development mode to make sure the results may be different, but it was the same.

The steps to do this bug is quite simple:
1. Wait for worshipful village quest or enable it through development mode
2. Go to the village
3. Once inside, use the claim tool to pick on a part of their village. I would recommend claiming one village wall, and next to it an unclaimed wall. Then, shoot or melee the claimed wall first, then the unclaimed one next.

I really hope this is enough information to help in fixing this. I've been enjoying this game for quite some time now, it's just real great. I do hope you have a great day, whoever is reading this.

Autonomous

HAHAHA I claimed their entire base and arrested like 10 of them.
The message said they were attacking but they didn't

Pheanox

Thanks for the bug report, I've managed to reproduce this in the current build.