(breach) mech raids working as intended?

Started by Zeyson, August 03, 2021, 09:44:09 AM

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Zeyson

Hey,
there is a bug with mech breach raids, but i dont know how to describe it, because it seems to be an AI bug, which is why I am posthing it here first. Mech breach raids either just spawn at the edge of the map and do nothing or destroy some walls and then just do nothing. The breach grid (dev mode) is there, but they are just not moving along it. If you attack them they will follow to a specific spot and will then continue to idle at the new spot.

EDIT: After I killed nearly all of them (at this point only like 4 out of 20 mechs were left) they immediately went to the "breach" spot and startet breaching. Even killing the termite (I killed it first) at the third or so idle spot didn't change anything.

Also... working as intended? All mech raids I had so far were breach raids und even after I killed the termite, the other mechs continued to shoot my walls.

I also noticed a "breach" problem with humans in which you kill the three breach axe wielders ahead of the group and the rest of the group kind of looses their focus and just does random things (everything but not continuing their approach in the first place) although other members of the group also wield a breach axe.

I'm sorry if this was mentioned before or is being discussed at another place, but I couldn't find a topic while doing a quick search.

kind regards,
Zeyson

Demoulius

I noticed the same behaviour as well with pirtaes or tribals digging at your walls. Sometimes most or at least a bunch of them just wander off, seemingly bored or something. I could even fire at and kill a whole lot of them and they dident even attack me. I think because I was out of range of their ranged weapons but thir melee people dident charge me, they just kept wandering off.

ChirpScree

I have not heard of this. I will most definitely give this a follow.

Zeyson

So this is not a bug? It is intended that other members of breach raids attack your walls after the termites/all breach axe wielders died? It just looks so dumb waiting (hours) for an archer to shoot my granite or even plasteel wall, while he could just walk into my base through the entrance (even without having any traps).

khun_poo

Is there a mech cluster on your map by any chance the mech breacher appear? I found that mech cluster AI overide the mech breacher. Caused them to derp around.

Zeyson

There was no Mech Cluster at all on my map. The idling mechs might be the result of an AI bug, but the wall shooting behaviour happens in 10/10 times after you kill the breacher units of each raid.

Canute

- do you use the latest version , 1.3.3102 or higher ?
- do you got any error messages ? (need to enable developer mode at the options)
- do you use any mods maybe ?


Zeyson

No Mods, latest Version (at this point), Didn't check errors (for the idle thing)
There are no errors for the wall shooting thing.